Full notes
Full Bloodbound: Vampire Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
Bloodbound: Vampire Hunters changes
Significant lighting and optimization improvements have been made to the Club and Cemetery levels.
Both levels have received new combat areas, along with added assets for enhanced visual appeal.
Slayer deaths now include ragdoll physics for a more dynamic and immersive experience.
Major latency issues related to vampire deaths have been fixed, resulting in smoother gameplay.
The staking mechanic has been revamped for better optimization and a more responsive feel.
Fixed an issue causing random disconnections after 20 minutes due to server credential revalidation.
Primary, Secondary, and Stake weapon keys are now customizable in the key bindings menu.
Slayer weapon switch time has been reduced from 2 seconds to 0.9 seconds for faster combat flow.
Bullets no longer pass through walls, allowing us to introduce material toughness to objects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
