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Steam News20 December 20232y ago

BloodBound Version 0.4.30 Update Notes

Greetings, BloodBound players! We're excited to bring you the latest update, version 0.4.30, packed with adjustments to enhance your gaming experience.

Full notes

Full Bloodbound: Vampire Hunters update

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Repeated intro

Greetings, BloodBound players! We're excited to bring you the latest update, version 0.4.30, packed with adjustments to enhance your gaming experience. Here's a rundown of the key changes:

What changed

0 fixes1 addition5 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Maps
changedPablo's Secondary Speed: We've made adjustments to Pablo's secondary speed to ensure a more balanced gameplay experience.
changedRider's Secondary Cooldown: We've heard your feedback! The Rider's secondary ability cooldown has been reduced, allowing for more strategic and fluid gameplay.
changedRider's ADS Walk Movement: To fine-tune the Rider's performance, we've reduced movement speed during ADS (Aim Down Sights) walking.
changedMap Tweaks for TDM:
addedFarmhouse and Club Spawn Points: In Team Deathmatch (TDM), spawn points on the Farmhouse and Club maps have been strategically spaced out. This change aims to prevent predictable spawn patterns, adding an extra layer of challenge and excitement to your matches.
removedNo Crouching When Dead or Weak: Vampires will no longer automatically crouch when dead or weakened. This alteration provides a smoother transition in the afterlife without affecting your mobility.

Bloodbound: Vampire Hunters changes

changedPablo's Secondary Speed: We've made adjustments to Pablo's secondary speed to ensure a more balanced gameplay experience.
changedRider's Secondary Cooldown: We've heard your feedback! The Rider's secondary ability cooldown has been reduced, allowing for more strategic and fluid gameplay.
changedRider's ADS Walk Movement: To fine-tune the Rider's performance, we've reduced movement speed during ADS (Aim Down Sights) walking.
changedMap Tweaks for TDM:
addedFarmhouse and Club Spawn Points: In Team Deathmatch (TDM), spawn points on the Farmhouse and Club maps have been strategically spaced out. This change aims to prevent predictable spawn patterns, adding an extra layer of challenge and excitement to your matches.

Balancing Changes:

Pablo's Secondary Speed: We've made adjustments to Pablo's secondary speed to ensure a more balanced gameplay experience.

Rider's Secondary Cooldown: We've heard your feedback! The Rider's secondary ability cooldown has been reduced, allowing for more strategic and fluid gameplay.

Rider's ADS Walk Movement: To fine-tune the Rider's performance, we've reduced movement speed during ADS (Aim Down Sights) walking.

Map Tweaks for TDM:

Farmhouse and Club Spawn Points: In Team Deathmatch (TDM), spawn points on the Farmhouse and Club maps have been strategically spaced out. This change aims to prevent predictable spawn patterns, adding an extra layer of challenge and excitement to your matches.

Vampiric Adjustments:

No Crouching When Dead or Weak: Vampires will no longer automatically crouch when dead or weakened. This alteration provides a smoother transition in the afterlife without affecting your mobility.

These changes are crafted with your feedback and gameplay in mind, aiming to create a more enjoyable and dynamic experience in the world of BloodBound. As always, your input is invaluable, so keep the feedback coming, and we'll continue working to make BloodBound the best it can be.

Thank you for being a part of the BloodBound community! Get ready for an even more thrilling adventure in version 0.4.30!

Source

Steam News / 20 December 2023

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