Full notes
Full Blood Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Maps
- Performance
- UI and audio
- Gameplay
Experimental Branch Hotfix Hey everyone! I was out of the office for the last update, so we didn’t get a chance to post a changelog. To keep you in the loop, I’m combining the changes here. The only change this time is a fix for the duplicate Wendigo spawning in Black Site; the rest are from the previous update.
Fixes
Empty-handed punches no longer cause damage or hit reactions when striking limbs.
Resolved a bug that caused a duplicate Wendigo to spawn in the sandbox map "Black Site."
Changes
Implemented several performance optimizations since the previous experimental build.
Updated the player settings menu.
Added a separate voice volume multiplier option.
Added player options to control the Ragdoll Freeze Effect.
Introduced a new setting for managing the number of simultaneous dynamic blood drippers.
Increased the maximum ragdoll count (recommended only for players with high framerates).
Source
Changelog.gg summarizes and formats this update. How we read updates.
