In this update7
Full notes
Full Blood Reaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Store
- Maps
Blood Reaver changes
Early Access Version 0.2
In this update, we're adding 3 new abilities to your loadout, as well as introducing a player levelling and progression system. Read more below:
Levelling and Progression:
Matches will now earn you XP, allowing you to gain levels up to the current cap of 20. Levelling up will grant access to powerful new abilities.
Levels gained during the Early Access period will carry over to Full Release, and any rewards added further into development will be unlocked retroactively.
Bartov's Writ has been moved into the levelling progression, but will begin unlocked for anyone who has played enough to reach level 5 on the previous patch.
Please keep in mind that the player levelling system is still in its infancy and will receive many more updates throughout Early Access, including more levels, more rewards for current levels, and more ways to earn XP.
New Abilities:
Wormhole (Demon Set): Create a hole through space to instantly teleport to a previously marked location.
Night's Veil (Shadow Set): Dash forward a short distance, phasing through lesser enemy types.
Shadow Phage (Shadow Set):
Tap cast - Inflict the closest enemy with a curse that spreads rapidly between foes.
Hold cast - Create a deadly explosion that chains between all cursed enemies.
Check out the full patch notes below to see all additional bug fixes and game improvements.
Patch Notes
Content:
New Lethal: Shadow Phage
New Utility: Night's Veil
New Utility: Wormhole
New System: Player Levelling
New Levels: 1 - 20
General Balance:
Extended new wave delay from 12 - 15 seconds
Improvements:
New tab to view levelling rewards
Player card lobby UI updated
Added match summary to view previous games stats
Melee animation and VFX improvements
Demon status effect visuals now linger on death during ragdoll until expiry
Empty guns will now auto reload when ammo is purchased
Bug Fixes:
Bloaters not receiving status effect visuals
Melee lunge pushing player outside of the map through barricades
Picking up a Restock while using an ability disconnect
Source
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