HomeGamesUpdatesPricingMethodology
Steam News1 June 20261mo ago

Bug Fixes - Early Access Version 0.16

Patch Notes Early Access Version 0.16 Ability Balance: Increased Centrifuse damage Decreased entry damage on Soul Ember hold Added 50% damage reduction while using Oculus Oculus beam now deals damage in a small radius r

In this update6

Full notes

Full Blood Reaver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes4 additions15 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Fixes
  • Server
changedAbility Balance:Increased Centrifuse damage
changedAbility Balance:Decreased entry damage on Soul Ember hold
addedAbility Balance:Added 50% damage reduction while using Oculus
changedAbility Balance:Oculus beam now deals damage in a small radius rather than single target
removedAbility Balance:The Guardian no longer targets Chaos Demon
changedGun Balance:Increased Crystalline Agitator max damage radius

Blood Reaver changes

changedIncreased Centrifuse damage
changedDecreased entry damage on Soul Ember hold
addedAdded 50% damage reduction while using Oculus
changedOculus beam now deals damage in a small radius rather than single target
removedThe Guardian no longer targets Chaos Demon

Patch Notes

Early Access Version 0.16

Ability Balance:

  • Increased Centrifuse damage

  • Decreased entry damage on Soul Ember hold

  • Added 50% damage reduction while using Oculus

  • Oculus beam now deals damage in a small radius rather than single target

  • The Guardian no longer targets Chaos Demon

Gun Balance:

  • Increased Crystalline Agitator max damage radius

  • Reduced hip fire radius Crystalline Agitator

  • Increased Crystalline Agitator min damage 300 - 750

  • Increased Crystalizer min damage 300 - 1500

  • Reduced Nocturne camera recoil

  • Increased Stormfather body damage 180 - 210

  • Decreased Hydra-66 RPM 700 - 650

General Balance:

  • Increased Banish blessing reward points 400 - 500

Improvements:

  • Hit visuals improved

  • Added screen shake on hit

  • Added heart beat sound when HP is down to one hit

  • Trinity gun now displays with different coloured name

  • Added limb HP cap allowing for dismemberment on late waves

  • Crystalline Agitator hit detection

  • Improved demon attack audio

  • Initiator ADS alignment improved

  • Improved Oculus beam chaos demon & general targeting

Bug Fixes:

  • Cycle weapon input not working occasionally

  • Oculus status effects not removing upon down

  • Strider correctly named on Nameless Fate

  • Removed all third gun references on down with Trinity (wall buy and re-purchase bugs)

  • Fixed buy animation playing on revive

  • DOT abilities giving incorrect points

  • Nameless Shrine & Pots breaking fate limit

  • Oculus beam not appearing during spectate

  • Pots not working in multiplayer when a player gets downed

  • Demons occasionally not able to hit players from behind a barricade

  • Swansong chaos demon targeting fixed

  • Frame rate effecting fire rate fixed

  • Fixed double points pop up from blessings & shrines

  • Fixed active blessing icons not appearing at the bottom of screen in late waves

  • Turret not exploding for clients

  • Pots failing if Oculus gets equipped fixed

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.