In this update6
Full notes
Full Blood Reaver update
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What changed
- Balance
- Gameplay
- UI and audio
- Store
- Fixes
- Server
Blood Reaver changes
Patch Notes
Early Access Version 0.16
Ability Balance:
Increased Centrifuse damage
Decreased entry damage on Soul Ember hold
Added 50% damage reduction while using Oculus
Oculus beam now deals damage in a small radius rather than single target
The Guardian no longer targets Chaos Demon
Gun Balance:
Increased Crystalline Agitator max damage radius
Reduced hip fire radius Crystalline Agitator
Increased Crystalline Agitator min damage 300 - 750
Increased Crystalizer min damage 300 - 1500
Reduced Nocturne camera recoil
Increased Stormfather body damage 180 - 210
Decreased Hydra-66 RPM 700 - 650
General Balance:
Increased Banish blessing reward points 400 - 500
Improvements:
Hit visuals improved
Added screen shake on hit
Added heart beat sound when HP is down to one hit
Trinity gun now displays with different coloured name
Added limb HP cap allowing for dismemberment on late waves
Crystalline Agitator hit detection
Improved demon attack audio
Initiator ADS alignment improved
Improved Oculus beam chaos demon & general targeting
Bug Fixes:
Cycle weapon input not working occasionally
Oculus status effects not removing upon down
Strider correctly named on Nameless Fate
Removed all third gun references on down with Trinity (wall buy and re-purchase bugs)
Fixed buy animation playing on revive
DOT abilities giving incorrect points
Nameless Shrine & Pots breaking fate limit
Oculus beam not appearing during spectate
Pots not working in multiplayer when a player gets downed
Demons occasionally not able to hit players from behind a barricade
Swansong chaos demon targeting fixed
Frame rate effecting fire rate fixed
Fixed double points pop up from blessings & shrines
Fixed active blessing icons not appearing at the bottom of screen in late waves
Turret not exploding for clients
Pots failing if Oculus gets equipped fixed
Source
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