In this update3
Full notes
Full Blood Reaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey cultists!
What changed
- Gameplay
- Events
Blood Reaver changes
Merry Christmas and Happy Holidays from the team here at Hellbyte! This year marks our first Christmas as a full fledged studio and we’re so excited to look back at the year we’ve had!
The Year in Retrospect
We’ve had an absolute avalanche of demos and playtests in order to find our own unique style and aesthetic for the game. We moved into our comfy (cramped) office space and lined it with art and posters. We’ve worked with artists to conceptualize and bring to life an arsenal of weapons and a legion of enemies like the bloater and chaos demon to go all out against.
The Impact We’ve Made
As well as being cramped up inside the office, we’ve also hit the road and set up booths at different conventions around Australia like PAX Aus and SXSW, and we’re happy to announce we’re going to be back for SAGE this year February 7-8th here in Adelaide. The turnout for these events have us ecstatic and we can’t believe the outpour of support from the attendees.
We’re thrilled with the amount of positive feedback we’ve been given from the community after building our official discord to over 225+ users.
After what felt like a million interviews and podcasts to sell ourselves, I think it’s safe to say we’re finally settled into our roles and are so excited to show you what’s yet to come!
Looking Forward to 2025
In 2025, we’re aiming to push ourselves past our limits and topple some milestones. We cannot wait to share what we’ve been working on and how far the development team has come this year. There’s so much to show that hasn’t yet been seen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
