Hey Cultists, Over this last month, it's been primarily focused around the aussie convention season. With most of the team having travelled over to Melbourne for PAX Aus, and Sydney for SXSW.
In this update2
Full notes
Full Blood Reaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Cultists, Over this last month, it's been primarily focused around the aussie convention season. With most of the team having travelled over to Melbourne for PAX Aus, and Sydney for SXSW.
What changed
0 fixes2 additions4 changes0 removals
Events
Gameplay
changedHey Cultists, Over this last month, it's been primarily focused around the aussie convention season. With most of the team having travelled over to Melbourne for PAX Aus , and Sydney for SXSW .
addedJourneying Around AustraliaIt was wonderful getting to see so many new faces and putting Blood Reaver in the hands of thousands of people. Now with nearly 6k Wishlists and over 200 community members, we can firmly declare the convention tour was more of a success than we could've ever imagined!
changedJourneying Around AustraliaIt was great getting to discuss possible ideas and directions for how the characters look, or potential weapons and style of gameplay; so while a lot of what we have planned is pretty set in - some suggestions may filter into the game...
changedJourneying Around AustraliaOn top of the great events, we got to meet a plethora of other game developers from around the country and even some from overseas! Throughout this journey, the support from others in the industry has been pretty cash money $$$!
addedSteps Towards Blood ReaverOver the last year, we've been striving to get the best version of Blood Reaver we can, and along the way, that's led to us updating a lot of material around how we've been promoting the game. Some might've noticed the new capsule art and banners that we've been using to promote on our socials - going forward, we want to lean into this aesthetic even more.
changedSteps Towards Blood ReaverSo while development of the game continues to steamroll ahead, we'll be posting a shorter monthly update next time to detail some of the goals and plans we have for the next period of development. Though, do keep your eyes peeled for events in Adelaide early next year.
Blood Reaver changes
changedHey Cultists, Over this last month, it's been primarily focused around the aussie convention season. With most of the team having travelled over to Melbourne for PAX Aus , and Sydney for SXSW .
addedIt was wonderful getting to see so many new faces and putting Blood Reaver in the hands of thousands of people. Now with nearly 6k Wishlists and over 200 community members, we can firmly declare the convention tour was more of a success than we could've ever imagined!
changedIt was great getting to discuss possible ideas and directions for how the characters look, or potential weapons and style of gameplay; so while a lot of what we have planned is pretty set in - some suggestions may filter into the game...
changedOn top of the great events, we got to meet a plethora of other game developers from around the country and even some from overseas! Throughout this journey, the support from others in the industry has been pretty cash money $$$!
addedOver the last year, we've been striving to get the best version of Blood Reaver we can, and along the way, that's led to us updating a lot of material around how we've been promoting the game. Some might've noticed the new capsule art and banners that we've been using to promote on our socials - going forward, we want to lean into this aesthetic even more.
from left-to-rights: Jackson, Euan, Flynn, Ben, Millie, and Matt
Journeying Around Australia
It was wonderful getting to see so many new faces and putting Blood Reaver in the hands of thousands of people. Now with nearly 6k Wishlists and over 200 community members, we can firmly declare the convention tour was more of a success than we could've ever imagined!
It was great getting to discuss possible ideas and directions for how the characters look, or potential weapons and style of gameplay; so while a lot of what we have planned is pretty set in - some suggestions may filter into the game...
If you happened to take any photos with us over the convention period please join our discord and post your pics!
On top of the great events, we got to meet a plethora of other game developers from around the country and even some from overseas! Throughout this journey, the support from others in the industry has been pretty cash money $$$!
South Australian game devs meet up at GCAP!
Steps Towards Blood Reaver
Over the last year, we've been striving to get the best version of Blood Reaver we can, and along the way, that's led to us updating a lot of material around how we've been promoting the game. Some might've noticed the new capsule art and banners that we've been using to promote on our socials - going forward, we want to lean into this aesthetic even more.
So while development of the game continues to steamroll ahead, we'll be posting a shorter monthly update next time to detail some of the goals and plans we have for the next period of development. Though, do keep your eyes peeled for events in Adelaide early next year.
Also the convention demo is gonna be available really really soon, we promise!