Full notes
Full Blood in the Panopticon update
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What changed
- Gameplay
- Events
- Fixes
Blood in the Panopticon changes
OK, so to preface this. I DID NOT WANT TO MAKE ANOTHER DEMO BUILD.
(But I felt making one anyway)
I was determined to just leave the old one on until the game released. But I changed so many things in the past month that I felt like the old Demo was becoming pretty irrelevant. Things I added include:
New momentum-based system
100 more Combat Upgrades including wacky stuff like Quantum Super Position Bullets, Hacking Enemies to mark them and crazy Sword shenanigans.
Rewrote a lot of the dialogue
Improved the trauma system A LOT
Reworked the Combat Over Screen
Completely reworked the combat progression. IT NOW HAS A STRUCTURE
Reworked two of the 4 main bosses
Added an entire new section in the Admin's Computer where you can track enemies and updates found, events found, C424's mechanics and the Admin's personal notes
Fixed a gorillion bugs.
Improved balancing a lot
Improved the look and feel of the sword (Yes, I made it even better)
And this is only the stuff you can see in the Demo. Which is now capped at 3 runs. Otherwise you'd start unlocking the new Romance stuff, the new Combat Parameters mechanic, unlocking the end game and so on. And I wanna keep a bunch of surprises for the full game. Also, just a heads up. I threw this Demo build together in like a few hours. I had originally removed everything Demo-related from the game because I was sure I'll be moving into the Full-Game mode. So I had to restore most of that stuff for the new build. But I have so much more to do for the full game that I do not have the time to thoroughly test the Demo. I PRAY THAT I DID NOT BREAK ANYTHING. And if I did I'll just hit y'all with the classic "It works on my machine".
Source
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