Full notes
Full Blockremental update
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Repeated intro
Hello Children of Mikia,
What changed
- Gameplay
Blockremental changes
đź§± Blockremental joins the Steam Neo Fest today with the release of its very first playable demo!
It’s an important milestone for us: you can now experience the game’s early mechanics, feel its pacing, its gameplay loop… and hopefully walk away with just as much curiosity as we had while developing it.
In Blockremental, you take control of a platform left behind by the goddess Mikia, capable of drilling through the many layers of a mysterious island.
Your mission: descend.
But this is no ordinary underground world. An ancient Dragon, sealed deep beneath the surface, has been watching for centuries… and now sends its golems to slow you down.
It’s up to you to build, automate, defend your base, and find a way to keep going, even as the pressure grows stronger with each new level.
Blockremental is a solo project developed by Benja, a member of the iolaCorp team. It’s powered by BoxelScape, our in-house plugin built to create large-scale, dynamic, cube-based worlds in Unreal Engine.
It also marks the first entry in Beldia, an original universe in the making — one that will eventually host multiple stories, games, and experiences.
This demo is your very first gateway.
Thank you to everyone who takes the time to try it out. Your feedback will be incredibly valuable, whether it’s about gameplay, tech, or just how the game feels to you.
See you soon in the depths of Beldia. The Blockremental Team
Source
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