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Steam News14 April 20262mo ago

Update 0.1.4 patch notes

Update 0.1.4 is live! Changelog: New enemy! - Prepared to get boned to the face by a new enemy, the Hollowed. New boss! - Added a boss fight. As the first one of its kind, it should be easy-peasy. New upgrades!

Full notes

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What changed

0 fixes14 additions8 changes3 removals
  • Gameplay
  • Balance
  • Maps
addedChangelog:New enemy! - Prepared to get boned to the face by a new enemy, the Hollowed.
addedChangelog:New boss! - Added a boss fight. As the first one of its kind, it should be easy-peasy.
addedChangelog:New upgrades! - Added a new system for further upgrades that significantly change how your build works. A more comprehensive batch of upgrades to these new Modifiers as well as the old level-up perks will be coming soon™.
addedChangelog:New weapons! - Not telling what they are, you gotta find them first.
addedChangelog:New rare crates! - These rare crates have a high chance of dropping a Modifier brick.
changedChangelog:Changed some level-up perks to give a percentage upgarde instead of flat value.

Update 0.1.4 is live!

Changelog:

  • New enemy! - Prepared to get boned to the face by a new enemy, the Hollowed.

  • New boss! - Added a boss fight. As the first one of its kind, it should be easy-peasy.

  • New upgrades! - Added a new system for further upgrades that significantly change how your build works. A more comprehensive batch of upgrades to these new Modifiers as well as the old level-up perks will be coming soon™.

  • New weapons! - Not telling what they are, you gotta find them first.

  • New rare crates! - These rare crates have a high chance of dropping a Modifier brick.

  • Changed some level-up perks to give a percentage upgarde instead of flat value.

  • Crates now disappear when opened, and appear randomly on the map as your run progresses. Rare ones too!

  • Improved enemy pathfinding. They should no longer get stuck on crates etc.

  • Explosives!

  • Bullet trails are back, baby! And no longer glitch out like crazy.

  • Shotguns can no longer kill the same enemy multiple times in one go, resulting in a flood of exp crystals.

  • New weapons have a chance to scale damage according to your level, so they won't suck later in the run. Will add more randomness to these in the future.

  • Guide to controls added to pause menu.

  • New pause menu!

  • Gun kick animation position fix, so it no longer gets... out of hand. Ba-dum-tss!

  • Simplified item pop-up info boxes.

  • Replaced old Dash and Jump bugs with new ones.

  • You can now Jump over enemies!

  • Radio now shows the name of the song that's playing.

  • Added 2 new banging tunes to the radio!

Known issues:

  • You can still grab the starting weapon midair for some reason. If this happens, drop it with F and pick it up again.

  • Dashing sometimes gets fucky-wucky, if this happens, pray and slam the other keys as hard as you can. Jumping and breathing deep might help as well.

  • Elite enemies seem to be very scarce, will look into the spawn chances etc. You can still find some static ones on the map!

  • First in the chamber upgrade might result in negative damage when using a shotgun. Pretty cool, right?

Planned stuff for future updates:

  • Grenades!

  • Health pick-ups!

  • Temporary boost pick-ups!

  • New upgrades and perks!

  • New character class, voting on Discord and Patreon.

  • Status effects.

  • New biome.

JOIN ON DISCORD: discord.gg/NtS3TRxKNb

SUPPORT ON PATREON: https://www.patreon.com/c/blockin

Source

Steam News / 14 April 2026

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