Full notes
Full Block In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Changelog:
Weapon upgrades now affect current and all future weapons, as well as the ones in the backpack instead of only the equipped one. Swapping weapons to and from the backpack no longer resets the upgrades.
Added a pop-up to display information of your Active Skill when hovering over the skill icon.
Expanded the sandbox map of the demo.
The expanded map features a safe zone (Village) where you won't and can't fight off enemies, if you ever need to take a little breather. The Village is under development, as I'm sure you'll find out.
Increased Blocky's starting HP to 2.
Added a timer to keep track of your playtime each game.
Improved enemy power scaling.
Known issues:
Reload can still be avoided but let's just call it weapon tech for now.
Enemy HP bar has some issues, it works when it wants.
Reload bar can visually take off and go on a holiday at the top right corner of the screen after restarting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
