Full notes
Full Block Fortress 2 update
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What changed
- Balance
- Gameplay
- Fixes
- Performance
Block Fortress 2 changes
Rotary cannon turret armor piercing reduced from 1 to 0
Melt gun turret time to reach max damage reduced from 8 seconds to 5 seconds
Collector equipment cost reduced from 140/20 to 0/50 and collection radius increased
Nuke turret damage increased from 400 to 1000, explosion radius reduced from 10 blocks to 8, and now creates a blast crater
Teleporting no longer flashes the screen white when screen flashing is turned off in the options
Increased the number of mod stars available in hard mode to the same as in normal mode, but enemies level up sooner now
Only the first 8 drills in a stack will mine ore now
Supply bot increases equipment reload speed 4x now instead of 3x, hp reduced from 600 to 200
Updated healing factor mod description to be more accurate (the mod heals a percentage of your character's missing hp, not a percentage of your character's total hp)
Added code to prevent enemies from spawning underground in certain scenarios
Fixed a bug where conquering a planet would always mistakenly unlock the Verdentis steam achievement
Fixed a bug where some mods would apply incorrectly on blocks built while the mod was activated, but then would be fixed after reloading the game
Fixed a bug where some mods could be upgraded that shouldn't have been able to
Fixed a bug that would prevent advanced enemies from spawning until much later in campaign levels with 4 races attacking
Fixed a bug where sometimes the tide would not go down on Coralla after reaching high tide
Fixed a bug where the difficulty level would sometimes reset when terraforming a planet
Fixed a bug where you only got one extra heater on Hava when upgrading your barracks to level 3
Fixed a bug that would cause enemy holograms to show up as statues, rather than realistic projections
Fixed a crash when building the player hologram
Source
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