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Steam News15 May 20251y ago

Update Notes for May 15, 2025

Rotary cannon turret armor piercing reduced from 1 to 0 Melt gun turret time to reach max damage reduced from 8 seconds to 5 seconds Collector equipment cost reduced from 140/20 to 0/50 and collection radius increased N

Full notes

Full Block Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition8 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedRotary cannon turret armor piercing reduced from 1 to 0
changedMelt gun turret time to reach max damage reduced from 8 seconds to 5 seconds
changedCollector equipment cost reduced from 140/20 to 0/50 and collection radius increased
changedNuke turret damage increased from 400 to 1000, explosion radius reduced from 10 blocks to 8, and now creates a blast crater
removedTeleporting no longer flashes the screen white when screen flashing is turned off in the options
changedIncreased the number of mod stars available in hard mode to the same as in normal mode, but enemies level up sooner now
Rotary cannon turret armor piercing10Rotary cannon turret armor piercing decreased, nerfMelt gun turret time to reach max damage8seconds5secondsMelt gun turret time to reach max damage decreased, nerfCollector equipment cost140/200/50Collector equipment cost decreased, nerfNuke turret damage4001000Nuke turret damage increased, buff

Block Fortress 2 changes

changedRotary cannon turret armor piercing reduced from 1 to 0
changedMelt gun turret time to reach max damage reduced from 8 seconds to 5 seconds
changedCollector equipment cost reduced from 140/20 to 0/50 and collection radius increased
changedNuke turret damage increased from 400 to 1000, explosion radius reduced from 10 blocks to 8, and now creates a blast crater
removedTeleporting no longer flashes the screen white when screen flashing is turned off in the options
  • Rotary cannon turret armor piercing reduced from 1 to 0

  • Melt gun turret time to reach max damage reduced from 8 seconds to 5 seconds

  • Collector equipment cost reduced from 140/20 to 0/50 and collection radius increased

  • Nuke turret damage increased from 400 to 1000, explosion radius reduced from 10 blocks to 8, and now creates a blast crater

  • Teleporting no longer flashes the screen white when screen flashing is turned off in the options

  • Increased the number of mod stars available in hard mode to the same as in normal mode, but enemies level up sooner now

  • Only the first 8 drills in a stack will mine ore now

  • Supply bot increases equipment reload speed 4x now instead of 3x, hp reduced from 600 to 200

  • Updated healing factor mod description to be more accurate (the mod heals a percentage of your character's missing hp, not a percentage of your character's total hp)

  • Added code to prevent enemies from spawning underground in certain scenarios

  • Fixed a bug where conquering a planet would always mistakenly unlock the Verdentis steam achievement

  • Fixed a bug where some mods would apply incorrectly on blocks built while the mod was activated, but then would be fixed after reloading the game

  • Fixed a bug where some mods could be upgraded that shouldn't have been able to

  • Fixed a bug that would prevent advanced enemies from spawning until much later in campaign levels with 4 races attacking

  • Fixed a bug where sometimes the tide would not go down on Coralla after reaching high tide

  • Fixed a bug where the difficulty level would sometimes reset when terraforming a planet

  • Fixed a bug where you only got one extra heater on Hava when upgrading your barracks to level 3

  • Fixed a bug that would cause enemy holograms to show up as statues, rather than realistic projections

  • Fixed a crash when building the player hologram

Source

Steam News / 15 May 2025

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