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Steam News3 May 20251y ago

Update Notes for May 3, 2025

All items on campaign planets now automatically level up to the planet's current level, without having to spend colored minerals to do so.

Full notes

Full Block Fortress 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes10 additions13 changes6 removals
  • Gameplay
  • Maps
  • Balance
  • Workshop
  • UI and audio
  • Fixes
changedAll items on campaign planets now automatically level up to the planet's current level, without having to spend colored minerals to do so. You can still spend colored minerals to upgrade items early, to one level higher than the planet's current level. This should allow you to save more colored minerals for mod crafting, and spend less on "catching up" your campaign items via in-game upgrades.
addedYou can now upgrade a campaign planet's items to a max level of 10 once you've conquered that planet
removedPlayer difficulty settings will no longer reset unless you reset the planet
removedCasual difficulty no longer has planet biome hazards. Also, multiple bosses don't start spawning until attack 40 and the ore and gold in supply drops has been increased
changedEnemy balance has been adjusted to make normal difficulty slightly easier
changedIncreased the number of supply drops on normal mode on attacks 10+
Flamethrower turret cost50/3020/10Flamethrower turret cost decreased, nerfRotary cannon cost100/6020/40Rotary cannon cost decreased, nerfHellfire turret range1630Hellfire turret range increased, buffHolo gun turrets are now self-powered and have had their hp4050Holo gun turrets are now self-powered and have had their hp increased, buff

Block Fortress 2 changes

changedAll items on campaign planets now automatically level up to the planet's current level, without having to spend colored minerals to do so. You can still spend colored minerals to upgrade items early, to one level higher than the planet's current level. This should allow you to save more colored minerals for mod crafting, and spend less on "catching up" your campaign items via in-game upgrades.
addedYou can now upgrade a campaign planet's items to a max level of 10 once you've conquered that planet
removedPlayer difficulty settings will no longer reset unless you reset the planet
removedCasual difficulty no longer has planet biome hazards. Also, multiple bosses don't start spawning until attack 40 and the ore and gold in supply drops has been increased
changedEnemy balance has been adjusted to make normal difficulty slightly easier
  • All items on campaign planets now automatically level up to the planet's current level, without having to spend colored minerals to do so. You can still spend colored minerals to upgrade items early, to one level higher than the planet's current level. This should allow you to save more colored minerals for mod crafting, and spend less on "catching up" your campaign items via in-game upgrades.

  • You can now upgrade a campaign planet's items to a max level of 10 once you've conquered that planet

  • Player difficulty settings will no longer reset unless you reset the planet

  • You now earn 1 additional colored mineral per attack when playing on hard difficulty

  • Casual difficulty no longer has planet biome hazards. Also, multiple bosses don't start spawning until attack 40 and the ore and gold in supply drops has been increased

  • Enemy balance has been adjusted to make normal difficulty slightly easier

  • Increased the number of supply drops on normal mode on attacks 10+

  • Flamethrower turret cost reduced from 50/30 to 20/10 and damage reduced from 12 dps to 8 dps

  • Rotary cannon cost reduced from 100/60 to 20/40, damage increased from 60 dps to 100 dps, armor piercing increased from 0 to 1, and hp reduced from 140 to 90

  • Hellfire turret range increased from 16 to 30

  • Holo gun turrets are now self-powered and have had their hp increased from 40 to 50

  • Debilitator no longer disables Blockoid shields. It no longer affects allied characters, and affected enemies now take 50% more damage from attacks

  • Goblock Elite squad size reduced from 4 to 2

  • Zomblock Brute and Goblock Beast spawn rates have been decreased (fewer of these units will spawn during a campaign attack)

  • Mods that were crafted before the last update that are no longer supported will be automatically sold

  • Added list filtering controls while choosing mods in game

  • Added mods for power blade and shock hammer equipment

  • Added mods that increase the rate of attack for some equipment

  • The "free troops" mod has been added to the available global mods lists

  • You can no longer upgrade the target scanner mod

  • Bots will now remember their AI settings between attacks

  • Bots will now attack enemies after completing a move command (if they are able to attack)

  • Added attack headers in campaign mode to better communicate expectations for your continued survival there

  • Reduced size of electromagnetic rifle muzzle flash

  • Seeker armor piercing has been increased to level 2, and it now has a 5 second stun

  • The shield equipment model is now semi transparent when active in first-person view

  • Nuke turret now has a launch sound and explosion effects

  • You character's legs are no longer stationary when jetpack is equipped

  • Improved enemy tree climbing

  • You can now use global mods in sandbox mode

  • Fixed the range display for mortar turrets to correctly show a cylinder instead of a sphere

  • Fixed a bug where you couldn't buy special units for troops once you bought 10 of that troop type

  • Fixed a bug preventing some positions from being powered below your barracks

  • Fixed a bug where undoing a build wall, floor, or other area action could remove blocks that weren't built with the original action

  • Fixed a bug where you could craft duplicate mods for your player if you already owned those mods before the previous game update

  • Fixed a crash that could happen with nukes and other times

  • Fixed a crash when building a piano on your command ship

  • Fixed a bug where nitro's flamethrower effect would not be aiming in the correct direction

  • Fixed a bug where viewing any race's description in the attack info window would show the Goblock race's description

  • Fixed a bug where sometimes the window showing information about items, blocks, or enemies in campaign mode would appear black

  • Fixed a bug where a targeting line would appear in the corner of the world when setting the target for something

  • Fixed a freeze that would randomly happen

  • Fixed a crash that could happen when removing statues and certain other structures in the command ship

  • China Region (中国地区)

  • We are still beta testing the server access, but you can now opt-in simply be going to options, and changing "Server Connection" from "Direct" to "China Proxy". 我们仍在对服务器连接进行测试,但您现在可以通过进入“选项”,将“服务器连接”从“Direct”切换为“中国代理”来自愿加入测试。

Source

Steam News / 3 May 2025

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