Full notes
Full Block Fortress 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! We've got a huge new update finally available that brings the game closer to launch form, and we're extremely excited for you to try it out! This version now includes the ability to upload and/or download other player's missions for endless content! It also includes the ability to upload and download "templates", which allow you to use ready made content such as castles, fortresses, buildings, etc which you can drop into your existing creations for quick and easy building.
What changed
- Gameplay
- Events
- Performance
- Maps
- Fixes
- UI and audio
Block Fortress 2 changes
NOTE: if you have been playing on both PC and Mac, it is important to understand that this version syncs your progress to one universal account. You can only sync one version. The first version of Block Fortress 2 that you open up after updating will be the version that will be synced. For ex if you open up your PC version, your Mac data will be overwritten. Thank you.
CHANGELOG
- NOTELinking event blocks in Sandbox mode is no longer supported! If you've built levels with linked event blocks, they will need to be updated using commander actions. Right-click event blocks to quickly add a commander action to have them activate/deactivate another block.
Added functionality to upload and download missions, sandbox games, and other creations. Players on the demo version may only download creations made by other players on the demo version.
Added the ability to create unlimited new sandbox games, mission sandbox games, command ship builds, and small, medium, and big creations
- Fully localized into 11 lanuagesEnglish, French, German, Italian, Portuguese, Spanish, Korean, Japanese, Chinese Simplified, Chinese Traditional, and Russian. NOTE: a few areas of the game are still in progress, so please be patient if you find a missing translation!
You can now build most blocks on any race's team. Most blocks are now indicated using race-specific base plates. Defensive wall blocks are custom to each race.
Added the ability to build rooms and delete 3D areas of blocks from the build menu
Activated the build menu when restoring blocks, allowing you to restore areas of blocks
"Banner Level" has been replaced with "Barracks Level" in Survival mode, and is accessed at your Barracks. Banners now only provide a way to get additional resources in Survival mode.
Added Hover Block, which allows you to build flying structures when flying blocks is turned off
Added the ability to activate Switch blocks multiple times
NPCs can now climb on the bottom of blocks if there is room
NPCs that are tall enough can now start climbing sides of blocks that have a gap below them and the ground
Reduced cost to build Shotgun in Survival mode
When building in Sandbox modes, the build team you selected is now remembered when switching between build actions
Major NPC pathing performance optimizations
Improved minimap performance, scrolling, and zooming
Disabled areas are now indicated on the world map when in build mode
Changed the cloaked blinking effect, and fixed some bugs related to it
All "Move Here" indicators are now also shown in the compass at the top of the screen
Soldiers on your command ship will try to stop on different blocks than other stopped soldiers
You can now set attack messages to show up as fullscreen or at the top of the screen
Structures with foundations can't be built on top of each other anymore (HQs, Banners, etc.). Improved structure foundation placement preview.
Fixed a bug where you sometimes couldn't set a world's weather to clear in sandbox
Fixed issues with the “interact” action when trying to interact with things in the environment. e.g. toggle switches, etc.
Fixed a bug where the mouse cursor would disappear after certain windows would show and hide
Fixed an issue where certain radial menu items wouldn't activate depending on how they were accessed (ex: "set build team" when building a mission or sandbox)
Fixed the "Defend" AI routine for placed troops
Fixed a bug that would cause some blocks to get progressively darker when building a floor or wall pattern
Fixed a bug that would sometimes cause placed troops with the "Wait" AI to attack immediately
Fixed more bugs when building blocks using commander actions
Fixed a bug where ripples on the water surface would stack when viewing the mini-map
Fixed a bug where special characters would spawn troops in disabled parts of the world
Fixed a crash when attacking a Blockman special character with the Omnipresent perk
Fixed a bug where Laser Strobe block beams sometimes would point in the wrong direction
Fixed a bug that would cause the game's data to load incorrectly after editing a templated sandbox creation
Fixed high-level Blockmen soldier damage so they don't instantly kill blocks and buildings
Fixed a sorting bug with colored commander actions
Fixed a bug that would sometimes prevent commander actions from triggering (usually when linked to colored completion events)
Fixed a bug where you could move out of bounds on your command ship when using free-camera mode
Fixed a bug where in-world icons could sometimes show up on top of a character intro
Fixed icons for special characters on the minimap
Fixed a bug where an undying special character that was placed in the world would respawn when deleted
Fixed a bug where NPCs placed behind a disabled line wouldn't activate when that part of the world was activated
Fixed a bug where NPCs and items could fall through disabled lines
Fixed a bug where commander actions that repeated infinitely would sometimes get set to repeat once
Fixed a bug where buildings that have foundations wouldn't have them removed, unless you explicitly deleted them
Fixed a bug where blocks outside a building's foundation would sometimes be removed when removing the building
Fixed a bug where enemies could sometimes fall into inaccessible areas of the world.
Fixed a bug where enemies would attack the start location structure
Fixed a bug where the start location structure was waterproof
Fixed a bug where restoring rock spike structures underwater would leave pockets of air
Fixed a bug where the sky would look messed up when transitioning from day to night
Fixed a bug where a Banner's build cost was shown incorrectly after building them in the world
Fixed a bug where Survival planets would be labeled as "Not Started" even after you played them
Source
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