Full notes
Full Block Fortress 2 update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Security
- Events
Block Fortress 2 changes
We've been hard at work improving the Block Fortress 2 demo and would love for you to update to the latest version! Also if you played the demo early on or have been waiting for better Steam Deck controls, now would be a great time to jump back in as well.
This update include a ton of new fixes, features, controls, and quality of life additions.
CHANGELOG
Redesigned controls
Added a radial menu (mouse wheel or Q) with your current loadout and build actions
Added a radial menu (Tab) with all the actions for the current game-mode (start, view map, view equipment, scenario settings, sandbox fly, sandbox invulnerability, terraform, etc)
When building, click-and-hold to open a special build menu to quickly build a wall, floor, half block, or full block.
Right click now opens a menu for the selected block
Added functionality to auto-equip a block that you've selected, which can be activated from the selected block menu (right-click).
Space and shift are now fly up/jump and fly down
Changes and Fixes
You can now design and build standalone creations that can be re-built in sandbox modes (e.g. guard towers, bunkers, buildings, etc.)
You no longer lose the game when a banner is destroyed
Removed the requirement to get air while underwater
All gold and other currency items are automatically collected at the end of a survival attack
You can now see through the water's surface while in third-person view if your character is underwater, but the camera isn't
You now have more control over your jump height (press space longer to jump higher)
Building natural blocks next to blocks of the same type will now match their color (e.g. building a ruins block next to the same type of ruins block will match the built block color to the existing one's color)
Added an option for hold-to-aim
Added an option to hide the in-game controls for screenshots
Added a new editor block that shows a "Move Here" indicator, which is activated when a player moves nearby
Added a third song for a Blockoids attack
Improved auto-jumping while moving up hills
Added new Armored Shield equipment, which blocks damage from the front when not attacking with a weapon
Added an option to set up a mission with no build phase before the attack
You no longer get credit for some achievements when testing missions you created
Fixed a bug where the costs of mining blocks wouldn't scale correctly (sometimes refunding more gold than the block's cost)
Fixed a bug where using a commander action to activate camouflage blocks and doors wouldn't active them (when building a sandbox level or a mission)
Fixed a bug where weapons and equipment would stop working when picking up more than one of the same type
Fixed a bug where some blocks built on the enemy team wouldn't get powered
Fixed a bug where troop dialogue would play for bots
Fixed a bug where ranged NPCs would sometimes get stuck walking or climbing in place, not attacking
Fixed a bug where NPCs would sometimes walk downward through blocks
Fixed a bug where NPCs would climb up and fall down some block formations endlessly
Fixed a bug where some weapons wouldn't play the "empty clip" sound when trying to shoot while reloading
Fixed a bug where ore deposits wouldn't get marked if starting the build phase with a mining block already selected
Fixed a bug where the effect for security towers would lag when playing with high FPS rates
Fixed a bug where banner reward levels wouldn't reset when restarting a survival planet
Fixed a bug where the game would run faster if you started on 30 fps and changed it to a higher fps while playing
Fixed a bug where you could open the exit game confirm window repeatedly
Fixed a bug where the in-game controls would show “Rotate Camera” at the wrong time
Fixed a bug where the game would show a "Lose Time" countdown instead of a "Win Time" countdown
Fixed a bug where commander messages set to show at the same time would be displayed out of order (from last to first, instead of first to last)
Fixed a bug where you couldn't select an item or event block to activate a commander build block action
Fixed some bugs when using commander build block actions
Increased event trigger time maximums to 20 minutes (from 5 minutes)
UPDATE FROM Oct 29, 2024
Removed block build limits in sandbox mode and on your command ship in the demo
One of the mission sandbox planets is now unlocked in the demo version
Banner locations are now placed closer to the center of the map (if you've already started a survival game, you'll need to reset that game to reposition the locations)
Banners now automatically give you additional gold and ore at the end of some attacks in Survival mode
Equipped weapons can now hit enemies that are past their max range, but with a damage drop-off (weapons with projectiles will veer off course when moving past their max range)
Increased range of Machine Gun turrets slightly
Adjusted environmental lighting at night, making it darker overall
Turrets can now attack enemies that aren't in a lighted area at night, but they get a drastic accuracy reduction when doing so
The Pitch Black level hazard is now darker than the normal night time. When this hazard is active, turrets and troops can't attack enemies that aren't in lighted areas
You can now place weapon and equipment pick-ups in the world using item blocks when building in sandbox modes
Players and NPCs no longer move inside desert sand blocks
You can now set the music, time of day, and weather in sandbox mode
Added options to turn off camera shake and UI screen flashes
Enemies will no longer attack Required Move Area and Required Build Area sign blocks
Heavy Machine Gun has been renamed to Autocannon
Reduced Plasma Rifle projectile and hit effect sizes
Improved NPC pathing overall, including NPCs getting stuck in trees
Smoothed out player movement throughout the world at higher frame rates
Improved drop downs so you can see all their list items, even if they are near the bottom of the screen
Added death sounds for Blockmen troops
Added more in-battle dialogue for Blockmen troops
When cycling through build actions (build -> info -> delete -> revert), the last selected equipment will now be reselected when cycling back to the build action
Discord and quit buttons are now only shown when the game is paused or you are looking at the main menu
Fixed a bug that allowed you to build blocks on top of Banners. Banners now are destroyed when blocks fall on top of them
Fixed a bug where power icons for blocks (and other icons) could stay in the world after the block was destroyed or powered
Fixed a bug where Blockmen Sky Rangers wouldn't use their jump packs when on the enemy team
Fixed a bug where items could move upwards through blocks
Fixed a bug where you couldn't equip a Bot in survival mode
Fixed a bug where Spotlights wouldn't actually light the area they were aiming at after loading a game
Fixed a bug where NPCs placed in sandbox mode couldn't be set back to attacking AI after being set to waiting AI
Fixed a bug when firing Heavy Machine Gun (now Autocannon) that would cause the game to freeze
Fixed a bug where Zomblock Leapers would only jump straight up and improved the overall accuracy when NPCs jump
Fixed a bug a that allowed you to spend colored minerals to get gold and ore in missions
Fixed mouse acceleration so it is properly disabled while looking around with the camera, and enabled while using the cursor (windows)
Fixed a bug where hotkeys and controls in the corner would not show up while switching between controller and keyboard/mouse
Fixed mac builds, for both intel and apple silicon
Fixed a bug where controls where showing up when playing “The Last Stand” mission
Source
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