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Steam News27 February 20197y ago

Update 1.5 Preview!

Saighdearan fàilte! It's been a fair bit, ya? Well, work on Update 1.5 - the HORDE Update - is well underway. I currently think I'm ~halfway done!

Full notes

Full Blast Brawl 2 update

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What changed

0 fixes2 additions3 changes0 removals
  • Maps
  • Events
changedSaighdearan fàilte! It's been a fair bit, ya? Well, work on Update 1.5 - the HORDE Update - is well underway. I currently think I'm ~halfway done! This update will dramatically update Wave Mode, bringing it more in line with what I expect the "fully finished" experience to be like - more enemies, more stages, bosses, etc, and an overall revamped experience! Here's a trailer showing some of the current progress, and the general shape of what to expect! https://www.youtube.com/watch?v=SD55KJ1jE2s This particular update primarily focuses on the "Metropolis" region (the one with the zombies) - I go into the reasoning for that at the end of this post. So don't expect any changes that are toooo crazy in the other stages - for now, the undead are getting all the love. With that said, the main changes I'm working on are:
changed1 - New EnemiesMini-Bosses - The name kind of says it all, right? These will be a major challenge and generally take more than 5 hits to kill, and when combined with a pack of enemies can ruin your day.
added2 - Multiple Stages Per RegionWith all these new enemies, it's a little overwhelming to fight ALL of them at once! Plus, they each have different strengths and strategies, so one map is hard-pressed to really suit them all. So, there are now multiple different arenas per region! Each has a different environment, layout, and different palette of enemies to throw at you. They're arranged in increasing order of difficulty, and yes, you'll have to defeat one stage entirely to unlock the next one. You can see some of the different new arenas in the linked trailer!
added3 - Bosses To Finish Each Stage!"Wait," I hear you say. "Defeat one stage entirely?" Why, yes! I did. These new stages now have a max round (generally 10.) In this final round, you'll face one of Blast Brawl's terrifying bosses, using the lives you've gained in the preceding waves. Defeating this boss is all that's required to complete that stage.
changed3 - Bosses To Finish Each Stage!Good luck. Oh, and for the truly hard-core out there, once all these "standard" stages are defeated, there will be an

Saighdearan fàilte! It's been a fair bit, ya? Well, work on Update 1.5 - the HORDE Update - is well underway. I currently think I'm ~halfway done! This update will dramatically update Wave Mode, bringing it more in line with what I expect the "fully finished" experience to be like - more enemies, more stages, bosses, etc, and an overall revamped experience! Here's a trailer showing some of the current progress, and the general shape of what to expect! https://www.youtube.com/watch?v=SD55KJ1jE2s This particular update primarily focuses on the "Metropolis" region (the one with the zombies) - I go into the reasoning for that at the end of this post. So don't expect any changes that are toooo crazy in the other stages - for now, the undead are getting all the love. With that said, the main changes I'm working on are:

1 - New Enemies

One of the biggest things I want to do is flesh out a bunch more enemies! I've got a bunch of cool designs, it's time to actually get them in the game! For example, this is the current set of zombie enemies players can fight:

Assuming I get them all done, this will be the zombie squad after the update:

They look pretty good, eh? All... pointy and shit. (View the full-res image if you want to see the details more easily) Not all these zombies die in one hit. You may have noticed that two of the zombies in the current Wave Mode take 3 hits to kill - well, that number is going to expand. This is because I'm trying to establish rough enemy "tiers."

  • Grunts - If you land one hit, these guys die. These are the main "meat" of the enemies you face, and will be by far the most numerous.

  • Elites - Take a few (2-3) hits to kill. These guys are also generally much more dangerous than the Grunts, so if they're in a crowd

  • Mini-Bosses - The name kind of says it all, right? These will be a major challenge and generally take more than 5 hits to kill, and when combined with a pack of enemies can ruin your day.

All things considered, you're going to have a much more... interesting... time of things!

2 - Multiple Stages Per Region

With all these new enemies, it's a little overwhelming to fight ALL of them at once! Plus, they each have different strengths and strategies, so one map is hard-pressed to really suit them all. So, there are now multiple different arenas per region! Each has a different environment, layout, and different palette of enemies to throw at you. They're arranged in increasing order of difficulty, and yes, you'll have to defeat one stage entirely to unlock the next one. You can see some of the different new arenas in the linked trailer!

3 - Bosses To Finish Each Stage!

"Wait," I hear you say. "Defeat one stage entirely?" Why, yes! I did. These new stages now have a max round (generally 10.) In this final round, you'll face one of Blast Brawl's terrifying bosses, using the lives you've gained in the preceding waves. Defeating this boss is all that's required to complete that stage.

Good luck. Oh, and for the truly hard-core out there, once all these "standard" stages are defeated, there will be an

Source

Steam News / 27 February 2019

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