Full notes
Full Blast Brawl 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Blast Brawl 2 changes
Kaabo jagunjagun!
I continue to be hard at work on the new update! In fact, I recently put together a video showing two new things that will appear in Versus mode: Powerups and PvE enemies to complicate your fights!
Enemies in Versus Mode
Now, randomly during duels, enemies may spawn into the arena. They will be hostile to everything and attack whatever is closest. The enemies will match the "region" each arena is part of.
This is configurable (and can be disabled entirely if desired). You can control the rate at which they appear, and choose the difficulty that can be fought!
There are four main tiers of enemies:
Weak enemies, who are simple nuisances,
Strong enemies, who still die in one hit but are more capable and can put up a fight,
Elite enemies, who take a few hits to kill and can be more of a danger than other players,
and finally Champion enemies - minibosses that may slaughter groups of players and require teamwork between enemies to kill!
By default, the spawn rate is not too aggressive and only the first to tiers of enemies will appear. Good luck!
Powerups
The more radical change is the addition of powerups!
I added these to the game to give players a new tool to overcome some of the harder Trials in this upcoming update. In those, enemies may have a chance to drop a power orb on death. Each orb will grant a player a special ability!
There are 10 different powers that can be granted:
What does each do?? I wonder...
Every powerup can be held in combination with the others, however. This should be rare in practice, but can lead to some unusual scenarios...
Whew! That's a lot. It's been a busy couple weeks on this stuff.
This update is almost donnnne 9_9
Source
Changelog.gg summarizes and formats this update. How we read updates.
