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Steam News31 January 20206y ago

More Progress Updates

Hailō yōdhē! As January comes to a close I felt I should share some more progress updates! Recently, I was finalizing a new mini-boss - the Deathshead. He's-a spooooky sort.

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What changed

0 fixes7 additions0 changes1 removal
  • Gameplay
  • Maps
addedRecently, I was finalizing a new mini-boss - the Deathshead. He's-a spooooky sort.
addedI recently got together the draft of his dedicated Trial (most of the enemies have a stage that introduces them, adding them to an assortment of enemies you'll have already fought against). Check out some draft gameplay!
removedYeeeeah, the final stage may be a bit too much. I'll probably remove the Flameskulls from it so the only ranged attacks come from the Deathshead.
addedI officially have drafts of most of the stages I'll add in 1.5!!! There's still a chunk of TO-DOs before the full release though:
addedStill need to add draft stages of ~8 other stages
addedNeed to do a final polish pass - tweaking level graphics, adding visual clutter (steam grates everywhere!), some FX work, and finally

Hailō yōdhē!

As January comes to a close I felt I should share some more progress updates!

Recently, I was finalizing a new mini-boss - the Deathshead. He's-a spooooky sort.

I recently got together the draft of his dedicated Trial (most of the enemies have a stage that introduces them, adding them to an assortment of enemies you'll have already fought against). Check out some draft gameplay!

Yeeeeah, the final stage may be a bit too much. I'll probably remove the Flameskulls from it so the only ranged attacks come from the Deathshead.

I officially have drafts of most of the stages I'll add in 1.5!!! There's still a chunk of TO-DOs before the full release though:

  • Still need to add draft stages of ~8 other stages

  • Need to finish some enemy polishing (mainly on the bosses as I've saved them for last)

  • Need to do a final polish pass - tweaking level graphics, adding visual clutter (steam grates everywhere!), some FX work, and finally

  • Need to add a couple of power-ups that can drop when enemies are killed during certain Trials!

And then I can get the full actual update out! The end is in sight 9_9

The Powerups note may surprise some of you, since that's (basically) a new thing. I'm still finalizing exactly how I want to define this, but I've intentionally balanced the more "end-game" trials a a bit hard with the intention of giving players some form of drops that can help turn the tide. So watch this space, I'll post some more info when I have some examples!

Anyway, back to work

Source

Steam News / 31 January 2020

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