Full notes
Full Blade Symphony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Store
- Maps
- Performance
Blade Symphony changes
We hope you’re enjoying the Steam Lunar New Year Sale, and the 51% off discount on Blade Symphony. This is a pretty great time for us to throw down another patch, especially for those awaiting optimizations! When we updated the engine that Blade Symphony uses last year, it was a big step forward, but also meant that some performance diminished. We’ve been listening to the community’s feedback, and have made numerous optimizations. We’re happy to see recorded gains of 30 - 50 FPS on various maps, but join our Discord server and give feedback so we can continue to improve! Additionally, we heard your feedback about emblems, and have implemented a new type of shader to create a “waving flag” effect on the Customization Screen or during a match introduction. Finally, we’ve added some favorite items from the community; the Holo-armor, Infiltrator and Wakizashi attachments for Vanguard.
Changelog since Patch 5
Changes:
Emblems now have a waving effect when on Customization Screen and during the Intro Camera.
Added Holo-armor Arm and Leg attachments for Vanguard
Added Katana Wakizashi Back attachment for Vanguard
Added Infiltrator Skin and Mask for Vanguard
Team gameplay modes now have glow for team color and enemies based on distance and visibility.
Map change will take place if the only match that needs to complete is between bots, so that players no longer need to wait for it to finish.
Optimizations:
Implemented level-of-detail models (“LODs”) for all characters.
Implemented experimental multithreading in queue_mode.
Optimized sound clearing for invisible players.
Optimized player outline system using polymorphism.
Optimized materials on duel_winter and free_winter.
Optimized rendering path for characters by enabling bone-threading.
Optimized static debug variables by removing non-atomic read on them.
Disabled cascade-shadow-mapping (CSM) on all water textures.
Disabled depreciated r_shadows.
Removed depreciated .dx80 models.
Removed rendering of shadow map displacements.
Removed rendering of viewmodels or viewmodel shadows.
Fixes:
Fixed custom weapon sounds being audible everywhere.
Fixed server crash when server map changes from Control Point maps to Duel maps.
Source
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