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Steam News19 February 20197y ago

Free-To-Play Date and Patch 7 Release!

Let’s get this out of the way, because this is what everyone has been asking us for two years. Blade Symphony is going Free-To-Play on March 7th. Yes, this is soon. We know. Why?

Full notes

Full Blade Symphony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions0 changes0 removals
  • Performance
  • Gameplay
  • Compatibility
  • Fixes
  • Store
addedLet’s get this out of the way, because this is what everyone has been asking us for two years. Blade Symphony is going Free-To-Play on March 7th. Yes, this is soon. We know. Why? Well, in some ways, Blade Symphony has been ready for Free-To-Play for a time already; it’s stable on all platforms and offers the right functionality for obtaining in-game content. The only barrier has been the price. Removing that barrier should, hopefully, mean more players to help us identify issues to solve and test new features. This is going to be a difficult next month for us; lots of last-minute content creation, testing and and fixing bugs. We’re going to need all the help we can get, so please help put bugs into our GitHub Tracker and discuss with us on our Discord ! We really appreciate everyone’s patience, and we’re excited to put our best foot forward for this effort. This isn’t a sprint, it’s a marathon, and we intend to be supporting Blade Symphony well after it goes free to play. We’re releasing a small patch that includes experimental asset streaming and controller support, as well as some bug fixes and quality of life changes. The Source Engine is 15 years old, but with asset streaming, you should see much faster load times. This is only experimental, but look forward to even more optimization improvements in the days to come.
addedChanges:Added a Free to Play countdown timer to the Main Menu.
addedChanges:Added experimental asset streaming. To utilize this feature, right click on Blade Symphony in Steam, go to Properties, and set your launch options to include: +r_particle_streaming 1 +mat_texture_streaming 1
addedChanges:Added experimental Controller Support. This includes both Steam Controller and regular game pads. We don’t have tons of controllers laying around at our office, so any testing you can perform is welcome!
fixedBug Fixes:Fixed polygons and vertices sticking out from characters in-game and in-menus.
fixedBug Fixes:Fixed skins not properly updating in the customization screen.

Blade Symphony changes

addedLet’s get this out of the way, because this is what everyone has been asking us for two years. Blade Symphony is going Free-To-Play on March 7th. Yes, this is soon. We know. Why? Well, in some ways, Blade Symphony has been ready for Free-To-Play for a time already; it’s stable on all platforms and offers the right functionality for obtaining in-game content. The only barrier has been the price. Removing that barrier should, hopefully, mean more players to help us identify issues to solve and test new features. This is going to be a difficult next month for us; lots of last-minute content creation, testing and and fixing bugs. We’re going to need all the help we can get, so please help put bugs into our GitHub Tracker and discuss with us on our Discord ! We really appreciate everyone’s patience, and we’re excited to put our best foot forward for this effort. This isn’t a sprint, it’s a marathon, and we intend to be supporting Blade Symphony well after it goes free to play. We’re releasing a small patch that includes experimental asset streaming and controller support, as well as some bug fixes and quality of life changes. The Source Engine is 15 years old, but with asset streaming, you should see much faster load times. This is only experimental, but look forward to even more optimization improvements in the days to come.
addedAdded a Free to Play countdown timer to the Main Menu.
addedAdded experimental asset streaming. To utilize this feature, right click on Blade Symphony in Steam, go to Properties, and set your launch options to include: +r_particle_streaming 1 +mat_texture_streaming 1
addedAdded experimental Controller Support. This includes both Steam Controller and regular game pads. We don’t have tons of controllers laying around at our office, so any testing you can perform is welcome!
fixedFixed polygons and vertices sticking out from characters in-game and in-menus.

Let’s get this out of the way, because this is what everyone has been asking us for two years. Blade Symphony is going Free-To-Play on March 7th. Yes, this is soon. We know. Why? Well, in some ways, Blade Symphony has been ready for Free-To-Play for a time already; it’s stable on all platforms and offers the right functionality for obtaining in-game content. The only barrier has been the price. Removing that barrier should, hopefully, mean more players to help us identify issues to solve and test new features. This is going to be a difficult next month for us; lots of last-minute content creation, testing and and fixing bugs. We’re going to need all the help we can get, so please help put bugs into our GitHub Tracker and discuss with us on our Discord! We really appreciate everyone’s patience, and we’re excited to put our best foot forward for this effort. This isn’t a sprint, it’s a marathon, and we intend to be supporting Blade Symphony well after it goes free to play. We’re releasing a small patch that includes experimental asset streaming and controller support, as well as some bug fixes and quality of life changes. The Source Engine is 15 years old, but with asset streaming, you should see much faster load times. This is only experimental, but look forward to even more optimization improvements in the days to come.

Changes since Patch 6

Changes:

  • Added a Free to Play countdown timer to the Main Menu.

  • Added experimental asset streaming.

    • To utilize this feature, right click on Blade Symphony in Steam, go to Properties, and set your launch options to include: +r_particle_streaming 1 +mat_texture_streaming 1

  • Added experimental Controller Support.

    • This includes both Steam Controller and regular game pads. We don’t have tons of controllers laying around at our office, so any testing you can perform is welcome!

Bug Fixes:

  • Fixed polygons and vertices sticking out from characters in-game and in-menus.

  • Fixed skins not properly updating in the customization screen.

  • Fixed the Infiltrator skin’s phong value to make it less “bright” in game.

Source

Steam News / 19 February 2019

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