Full notes
Full Blade Symphony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Blade Symphony changes
Check out an update for our latest game, Galacide, too! Hopefully you’ve been enjoying the beginning of 2019, we know we have! Not long after Patch 4’s release, we got to work on addressing a lot of the issues that are out there. Patch 5 is a big step forward in getting Blade Symphony into great shape for the future. We’ve also made a lot of progress toward getting more user generated content into the game, and will be pushing lots of great items in Patch 6. We're celebrating this release with a Steam discount on Blade Symphony, so tell your friends. Tomorrow at 10:00am US Pacific time, it's 40% for a limited time! In addition, we’ve done a lot of listening and discussion with the community, and fully admit that there are issues with performance in Blade Symphony that we want to address. While it may run pretty well on a lot of modern computers, or even computers from 2 - 3 years ago, it’s not running as well as it did before we moved to a new version of the Source Engine. We went back and looked at the first time we had Blade Symphony running in this version of the engine, and found that it was like someone flipped a switch. For that reason, we are committing all of our available time and energy to ensuring that Patch 6 has a large number of optimizations and improvements to increase framerate, reduce load times and stuttering.
Changelog since Patch 4
Changes
Added Barcarolle Ballad to the game. Returning players might recognize it as Hydraphobia, a sword created by community member Zaelux.
We changed the way colors work so that all characters receive the same colors as they level up. The colors have more “pop” and make unlocking acolor picker much more exciting!
Added names for the colors to identify them in Steam inventories
Added new Vanguard charge animations in Patch 4, but we left it out of the changelog. These are ongoing, and right now look like modifications of Pure’s. More work is coming!
Added a Queue / Unqueue button to the tab menu in duel mode.
Added the following tracer and script changes courtesy of Sader and Niki
Classic Style
Swapped Vanguard’s Fast Left Tier 2 with Tier 3’s animation
Swapped Vanguard’s Fast Left Tier 2 with Tier 3’s animation
Reduced Vanguard’s Balanced String 1 Tier 1 locktime from 0.7 to 0.65
Reduced Vanguard’s Balanced String 1 Tier 1 damage from 22 to 20
Reduced Vanguard’s Balanced String 1 Tier 2 locktime from 0.8 to 0.77
Increased Vanguard’s Balanced String 1 Tier 2 damage from 22 to 24
Reduced Vanguard’s Balanced String 1 Tier 3 locktime from 1.07 to 0.65
Increased Vanguard’s Balanced String 1 Tier 3 damage from 28 to 34
Reduced Vanguard’s Balanced String 2 Tier 2 locktime from 0.9 to 0.8
Increased Vanguard’s Balanced String 2 Tier 2 damage from 22 to 26
Reduced Vanguard’s Balanced String 2 Tier 3 locktime from 1.5 to 0.85
Reduced Vanguard’s Balanced String 3 Tier 2 locktime from 0.8 to 0.75
Increased Vanguard’s Balanced String 3 Tier 2 damage from 23 to 26
Reduced Vanguard’s Balanced String 3 Tier 3 locktime from 1.2 to 1.1
Increased Vanguard’s Balanced String 3 Tier 3 damage from 32 to 38
Reduced Vanguard’s Balanced String 4 Tier 2 locktime from 1.0 to 0.9
Increased Vanguard’s Balanced String 4 Tier 3 locktime from 0.9 to 1.55
Reduced Vanguard’s Balanced Left Tier 2 locktime from 0.85 to 0.8
Reduced Vanguard’s Balanced Right Tier 2 locktime from 0.9 to 0.75
Reduced Vanguard’s Heavy String 1 Tier 1 locktime from 1.35 to 1.28
Reduced Vanguard’s Heavy String 1 Tier 2 locktime from 1.2 to 0.7
Reduced Vanguard’s Heavy String 1 Tier 3 locktime from 1.3 to 0.85
Reduced Vanguard’s Heavy Left Tier 1 locktime from 0.85 to 0.82
Reduced Vanguard’s Heavy Left Tier 2 locktime from 0.95 to 0.93
Reduced Vanguard’s Heavy Left Tier 3 locktime from 1.0 to 0.97
Classic Style and Arcade Style
Increased tracer uptime of Ryoku’s Heavy String 1 Left Tier 1
Increased tracer uptime of Ryoku’s Balanced String 1 Tier 2
Increased tracer uptime of Ryoku’s Balanced String 2 Tier 1
Translations:
If you’d like to help us translate Blade Symphony, find out how here !
Added partial Chinese Simplified, Chinese Traditional, Czech, Danish, Icelandic, Norwegian Bokmal, Brazilian Portuguese, Romanian and Turkish translations
Updated German and Hungarian translations
Fixes
Fixed queue order in matches so that players are not being skipped when they are queued to duel.
Fixed 2 vs. 2 and 2 vs. 1 duels not respecting the friendly fire setting
Fixed 2 vs. 2 and 2 vs. 1 duels playing the final blow slowdown
Fixed players receiving duplicates of certain colors
Fixed players not being able to unlock attachments
Fixed server time limit not accurately representing the time remaining
Fixed maps not changing on a server after the server time limit reaches 0
Fixed user settings not persisting after a duel has been completed.
Fixed bloom making it difficult to see swords or characters on the Customization Screen
Fixed equipped emblems not resetting when changing characters
Fixed players being put into the match they were viewing, instead of the match they selected to join
Fixed the Honorable Steam Achievement not saving progress toward unlocking
Fixed player level being cut off on the customization screen
Fixed Server Details screen not accurately showing player information
Fixed portions of Docks so that the player cannot get outside of the bounds of the map
Fixed Pure having two unlockable color pickers, and only having four unlockable colors
Fixed Judgement’s character portrait missing in the Summary Screen
Fixed misalignments when unlocking a new level in the SummaryScreen
Fixed a bug where players style choices were being reset after aduel in FFA mode.
Source
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