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Steam News27 October 20258mo ago

[Dev Log] #2 Controller and Strategic Items

Hello, this is SILOEGI Operation. Because we were busy preparing for Tokyo Game Show and Gamescom Asia, updates and news have been a little quiet.

In this update3

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Full BLACKOUT: Zero Point update

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Repeated intro

Hello, this is SILOEGI Operation.

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • Maps
changedBecause we were busy preparing for Tokyo Game Show and Gamescom Asia, updates and news have been a little quiet. During that time, based on your feedback and bug reports, we focused on core improvements to the game .
added1. Controller SupportController support is now almost complete . After we finish the key layout, sensitivity tuning, and vibration settings, it will be added to the demo soon.
changed1. Controller Support'BLACKOUT: Zero Point' requires a lot of inputs, so we’ve put serious thought into how the controls should feel on a gamepad. Your feedback will be crucial after the update.
added2. Strategic ItemsSince the current demo focuses mainly on gunfights, we’re preparing new systems that enable more tactical play.
added2. Strategic ItemsDeployable special equipment : We’ll first introduce defensive/support tools such as barricades, sentry guns, and drones. More tactical equipment will be added in later updates.
added2. Strategic ItemsMelee weapon system : In addition to sidearms, we plan to add melee sub-weapons such as hammers, axes, and knives. Each weapon is being designed to have a clear role and identity.

BLACKOUT: Zero Point changes

changedBecause we were busy preparing for Tokyo Game Show and Gamescom Asia, updates and news have been a little quiet. During that time, based on your feedback and bug reports, we focused on core improvements to the game .
addedController support is now almost complete . After we finish the key layout, sensitivity tuning, and vibration settings, it will be added to the demo soon.
changed'BLACKOUT: Zero Point' requires a lot of inputs, so we’ve put serious thought into how the controls should feel on a gamepad. Your feedback will be crucial after the update.
addedSince the current demo focuses mainly on gunfights, we’re preparing new systems that enable more tactical play.
addedDeployable special equipment : We’ll first introduce defensive/support tools such as barricades, sentry guns, and drones. More tactical equipment will be added in later updates.

Because we were busy preparing for Tokyo Game Show and Gamescom Asia, updates and news have been a little quiet. During that time, based on your feedback and bug reports, we focused on core improvements to the game.

In this dev log, we’d like to share two main areas of progress.

1. Controller Support

Controller support is now almost complete. After we finish the key layout, sensitivity tuning, and vibration settings, it will be added to the demo soon.

'BLACKOUT: Zero Point' requires a lot of inputs, so we’ve put serious thought into how the controls should feel on a gamepad. Your feedback will be crucial after the update.

2. Strategic Items

Among the ideas suggested on Steam and Discord, the most common request was the addition of **strategic equipment and items**.

Since the current demo focuses mainly on gunfights, we’re preparing new systems that enable more tactical play.

  • Deployable special equipment:

    We’ll first introduce defensive/support tools such as barricades, sentry guns, and drones. More tactical equipment will be added in later updates.

Steam post image Steam post image Steam post image

  • Melee weapon system:

    In addition to sidearms, we plan to add melee sub-weapons such as hammers, axes, and knives. Each weapon is being designed to have a clear role and identity.

3. Roadmap

In parallel, we’re developing new stages and additional modes, plus a class/skill system to deepen player combat options.

We’ll be back soon with fresh content. Thank you for all your support and feedback!

Source

Steam News / 27 October 2025

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