In this update3
Full notes
Full BLACKOUT: Zero Point update
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Repeated intro
Hello, this is SILOEGI Operation.
What changed
- Gameplay
- Compatibility
- Maps
BLACKOUT: Zero Point changes
Because we were busy preparing for Tokyo Game Show and Gamescom Asia, updates and news have been a little quiet. During that time, based on your feedback and bug reports, we focused on core improvements to the game.
In this dev log, we’d like to share two main areas of progress.
1. Controller Support
Controller support is now almost complete. After we finish the key layout, sensitivity tuning, and vibration settings, it will be added to the demo soon.
'BLACKOUT: Zero Point' requires a lot of inputs, so we’ve put serious thought into how the controls should feel on a gamepad. Your feedback will be crucial after the update.
2. Strategic Items
Among the ideas suggested on Steam and Discord, the most common request was the addition of **strategic equipment and items**.
Since the current demo focuses mainly on gunfights, we’re preparing new systems that enable more tactical play.
Deployable special equipment:
We’ll first introduce defensive/support tools such as barricades, sentry guns, and drones. More tactical equipment will be added in later updates.
Steam post image Steam post image Steam post image
Melee weapon system:
In addition to sidearms, we plan to add melee sub-weapons such as hammers, axes, and knives. Each weapon is being designed to have a clear role and identity.
3. Roadmap
In parallel, we’re developing new stages and additional modes, plus a class/skill system to deepen player combat options.
We’ll be back soon with fresh content. Thank you for all your support and feedback!
Source
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