In this update4
Full notes
Full Blacklist Brigade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Blacklist Brigade changes
A new version is now live. It adds possibility to use suppressors and upgrade weapon quality levels. It also contains lots of improvements to the enemy AI, mostly to give them some chances to detect suppressed shots.
The game is on now on a discount of 50%, so if you don't own it yet, now would be a good chance to get it with the biggest discount so far!
0.6.7 Patch Notes
New features:
Added Weaponsmith tab to the Weapon Selector. It's now possible to attach suppressors and upgrade weapon quality levels (increases damage, accuracy, and reload speed)
Fixes and improvements:
Lots of tweaks to enemy AI, so they would have chances to detect suppressed shots. Chances are increased on higher difficulty levels. They can also detect bullet impacts and have chances to detect impact noises
Improved how enemies use covers. They may stay in cover crouched and wait for the player to enter their attack range, if they are between the player and mission objectives
Enemies pointed by players weapon should not anymore try to run for cover (because probably will be dead before getting in the cover)
Difficulty levels affects now to how quickly damaged enemies response to fire
Difficulty levels affects now also to how quickly enemies react when hearing door opening noise
Fixed a bug that caused opening a door by kicking not generate noise that can be heard by enemies
Fixed a bug that caused AI characters unable to enter Molotov fire area even when it's already burned and just generating smoke
Fixed a bug that caused RPG-7 rocket to explode on the shooting player when moving and shooting forward
Enemies react now much quicker when detecting a dead body. Also affected by the difficulty level
Fixed RPG-7 raise weapon animation when the player is near wall, to lower the weapon instead raising it through the shoulder
Sidearms now gain Marksman skill damage bonus also when quick shooting without manually aiming down sights
It's now possible to pick items that have dropped on stair railings and low walls etc.
Molotov flames are now extinguished when the burning player enters shallow water (not swimmable)
Fixed a bug that made interacting with a Bomb possible challenging if the Bomb is surrounded by weapon pickups
Added aim offset animations for crouching (the weapon points correctly up or down towards where the player is aiming)
Fixes to Razor's Stealth Field ability to make sure that the character's material is setting back to the original after the ability wears off (multiplayer only)
When the player is using a sidearm or RPG-7, the player character now automatically aim down sights if the crosshair is overlapping an enemy
Laser sight beam is now hidden in relaxed mode with sidearms and RPG-7
Decreased damage needed to trigger Explosive Barrels
Adjusted weapon stats:
Increased all single shot pistols damages, and Desert Eagle's fire rate
AA-12 is now a heavy weapon and has slow reload and other heavy weapon negative effects
Source
Changelog.gg summarizes and formats this update. How we read updates.
