In this update10
Full notes
Full Blacklist Brigade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Gameplay
- Fixes
- Balance
- UI and audio
Blacklist Brigade changes
1.0 Pre-Release Update Patch Notes
This update adds a new Merciless difficulty level that offers a decent challenge for maxed out characters. Also fixes a bug that caused the lower difficulty levels to be much harder than originally intended, so the game should be a bit less brutal for new players.
The game is now pretty close to 1.0 final release. The next update is coming when leaving Early Access in July. I will set the launch date when I have the new trailer ready.
Difficulty:
Added a new Merciless difficulty. Should offer a decent challenge for players with maxed out characters.
Added a new achievement for completing the new difficulty level.
Fixed a bug that caused enemies to shoot too accurately in most situations. This made especially lower difficulty levels much harder than originally in early versions.
Added some additional bullet spread when enemies try to shoot moving targets.
Added mission failed exp reward up to 50% of completed exp. Based on how many enemies killed of total.
Friendly fire is now: easy 25%, normal 33% and 50% for all harder difficulties.
Characters' Skills/Abilities:
Dexter's Explosives Awareness ability renamed to Danger Awareness. It also gives now 5% increased change to dodge.
Fixed a bug that caused Dexter Booby Trap sometimes deal lower damage than it should or no damage at all.
Boody Trap also stuns enemies for 3.5 seconds.
Totally changed Razor's Spotter ability. It gives now additional 5% critical hit chance for all team members (including self) who shoot enemies that Razor has line of sight.
Bishop's Leading by Example was giving also +10% to melee and knife damage, even not mentioned in ability description -> REMOVED.
Enemy turrets captured with Jinx's Hacking ability have now 2x health boost instead of 1.5x.
Explosives skill gives now +3% to radius per skill level instead of 5%. Max 15% instead of 25%.
AI teammates:
Added critical hit chance to AI teammates' weapons (~3% boost to overall damage).
AI teammates will no longer crouch while the player is crouched if they need to avoid grenades or other hazards.
AI Teammates are now getting into full cover when armor is low and staying there until armor regenerated back to full.
Fixed a bug that caused AI teammates sometimes have -1 First Aid Kits, and after that they were unable to pick and use First Aid Kits at all.
Fixed a bug that caused AI teammates sometimes try to shoot through objects that can't be shot through.
Enemies:
Fixed a bug that caused armor points of elite enemies not regenerate past 100 armor points on higher difficulties.
Difficulty levels now affect the armor regeneration rate of elite enemies.
Enemies now take more damage to armor durability when hit (armor durability = point that armor regenerates back to if they are not killed).
Fixed a bug that caused enemy bullet tracers to not go through characters that dodged bullets with dodge skill. Also smokes were blocking enemy bullet tracers.
Weapons:
Additional damage caused by a weapon's Armor Piercing trait is now applied only against armor points of an armored enemy.
Grenades and other explosives have now armor penetration so they are more useful against elite enemies on harder difficulties.
Extra Armor Piercing damage is not shown when Show Damage Numbers enabled.
Added critical hit chance to melee strikes and throwing knives. Surprise attack is considered as auto 2x crit. AI teammates can also crit with melee.
Fixed a bug that caused throwing knives deal less damage if recently run out of stamina while melee attacking (even after stamina was restored back to full).
A successful dodge against a enemy's shotgun shot dodges now all pellets of the shot or none.
Reduced molotov fire area radius from 4 to 3.6 meters.
Animations
M10 submachine gun uses now same animations as Mini Uzi instead pistol ones (player only).
Menus:
Mission End Screen has now increasing counters and progress bars with sound effects for exp and money.
Visual improvements:
Night Vision is now better turning things to greenish tint. There were some items and effects that had yellow, blue or red tint even Night Vision was on.
Misc fixes and improvements:
Added unspent skill points message showing in lobby menu chat if the player has available skill points (not shown when playing with gamepad).
Fixed a bug that disabled sniper rifles' auto crit feature if the player stood near a interactable door. Also gamepad aim assist didn't work in same situation.
Potentially fixed a bug that caused molotov flames textures to be blurry when first time loaded.
All ammo crates that had 2000 ammo points reduced to 1000 ammo points.
Potentially fixed a bug that caused enemies to plant two bombs to exact same spot in wave defense missions.
Villa mission is renamed to Villa Vibes.
Esc can be used to close skill tree without opening main menu in same press (when in mission, not in lobby map).
Some additional minor fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
