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Steam News26 October 20169y ago

Launch party! Blackfaun 1.0 is here!

Blackfaun 1.0 is here! Check out the full patch notes below: GENERAL Launch! Blackfaun is now in version 1.0! ːsteamhappyː ːsteamhappyː As a result, all saves, achievements, and unlocks have be reset to retail.

Full notes

Full Blackfaun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions13 changes2 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
  • Fixes
changedGENERALWe’ve significantly tweaked game balance and cleaned up loads of bugs and other issues.
changedBOSSESReduced Stonebeak’s passive health regeneration.
changedBOSSESIncreased Gemini Beasts’ base health.
changedBOSSESSignificantly increased Pan/Eri’s base health.
changedENEMIESReduced enemy spawn rates across the board. Experience gain per monster defeated has been increased to compensate.
changedENEMIESCourt of Thorns enemy spawn rate tweaked proportionally higher to maintain difficulty.

Blackfaun changes

changedWe’ve significantly tweaked game balance and cleaned up loads of bugs and other issues.
changedReduced Stonebeak’s passive health regeneration.
changedIncreased Gemini Beasts’ base health.
changedSignificantly increased Pan/Eri’s base health.
changedReduced enemy spawn rates across the board. Experience gain per monster defeated has been increased to compensate.

Blackfaun 1.0 is here! Check out the full patch notes below:

GENERAL

  • Launch! Blackfaun is now in version 1.0! ːsteamhappyː ːsteamhappyː

  • As a result, all saves, achievements, and unlocks have be reset to retail. Happy hunting!

  • We’ve significantly tweaked game balance and cleaned up loads of bugs and other issues.

  • Another massive thanks to all of our PAX and Early Access backers -- it’s been a long (and sometimes lonesome) journey. Thanks for coming on this wild ride with us, your support has meant the world!

BOSSES

  • Reduced Stonebeak’s passive health regeneration.

  • Increased Gemini Beasts’ base health.

  • Significantly increased Pan/Eri’s base health.

  • Cleaned up all Ram Rider animations.

ENEMIES

  • Reduced enemy spawn rates across the board. Experience gain per monster defeated has been increased to compensate.

  • Court of Thorns enemy spawn rate tweaked proportionally higher to maintain difficulty.

  • Increased the time between Soul Prism attacks.

ITEMS

  • Added Crackling Ingots, get your chain lightning on!

  • Added the Deafening Maw, cover your ears, Boo!

  • Reduced negative stat modifiers on all items except on the lowest quality.

  • Significantly reduced stat reduction price on chest of valor items.

  • Reworded Psionic Relic’s description to clarify mechanics.

  • Reworded Tyrant’s Mace description to clarify mechanics.

  • Flaming First now deals increased damage to Blind Shriekers.

  • Moiraic Gate’s damage radius is now static, it was previously linked to the Vigor stat.

OTHER

  • Increased player starting health and health per level up gain, also increased amount of health that red hearts grant. These changes have been applied to all difficulty modes proportionally.

  • Increased Mana Burst effect radius across the board.

  • Removed on-equip stat penalties from talismans.

  • All offhand equipment Mana Bursts now cost a flat 1 mana.

  • Cleaned up tutorial overlay when using the controller.

  • Added sound effect to stat selection when using a controller.

  • Bosses in the Duskhaven Sanctuary now drop any consumables near their item chest to prevent them from being uncollectible.

BUG FIXES

  • Flaming Fist is no longer castable in rooms the player is not in.

  • Fixed an issue preventing the Burst Master achievement from tracking progress properly.

  • Fixed an issue cause sound effects to play when loading a new level.

  • Fixed an issue that was causing the hurricane lamp to display incorrectly.

  • Fixed an issue causing bookshelves to spawn to close to the boss doorway threshold.

  • Fixed an issue that caused the Glint-eye Rogue talisman to create a spirit heart after every enemy death.

  • Fixed an issue that sometimes prevented the recap screen to appear at the end of a run.

  • Fixed an issue that unequipped all talismans when exiting and then resuming a game.

  • Fixed an issue that caused Continuing a game to start as Eri, even if playing as Pan.

  • Fixed an issue that prevented the Relic Guardian’s health bar from displaying properly.

  • Fixed an issue preventing the player from sprinting while the Demon Eye was equipped.

Source

Steam News / 26 October 2016

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