Full notes
Full Blackfaun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- Maps
- UI and audio
Blackfaun patch 0.9.1 is now live! Check out the full patch notes below:
GENERAL
Release! We’re excited to announce that Blackfaun will move to full retail release on October, 26th! Tell your friends! ːsteamhappyː
Massive thanks to all of our Early Access supporters, we couldn't have done it without you!
OTHER
Lowered the amount of orbs that Genesis spawns to be relative to his current hit points.
Raised the Faun’s base projectile speed.
Reduced the projectile speed of the Withered Effigy.
Increased the damage over time effect on the Toxic Rod.
Increased the radius of the Mana Burst slightly.
Removed the ability to activate the Sprint ability while channeling a beam weapon.
Increased player starting health on Easy and Normal modes.
Added a delay to the portal activation after defeating a boss in the Duskhaven Sanctuary.
BUG FIXES
Fixed an issue that prevented Dacian’s Spyglass from detecting if it scored a hit or not.
Fixed an issue preventing some animations from playing in the recap screen.
Fixed an issue that sometimes caused the game to crash when fighting Elora.
Fixed an issue that prevented the game from remembering screen resolution and fullscreen settings.
Removed controller prompts when playing with the keyboard and mouse.
Adjusted Lyrewolf pathing to fix some miscellaneous issues.
Fixed some environment collider objects in Lyrewood Vale.
Fixed Goblin Totem projectile height.
Fixed an issue that caused some Court of Thorns map tiles to spawn improperly.
Fixed some issues that prevented the game from reloading when using “Play again” after death.
Fixed an issue that sometimes caused the game to crash when opening a golden chest.
Fixed an issue that sometimes caused the game to crash when encountering the Relic Guardian.
Fixed an issue that sometimes caused the game to crash when encountering Lai’ruhn Maga.
Increased performance overall on all platforms.
Fixed an issue with texture loading on the Mac platform.
Fixed an issue that caused the Artemis Parry Mana Burst to be too close to the player.
Cleaned up Iron Phantasm’s animations.
Cleaned up Genesis, Pestilence, Dread, and Wonder animations.
Cleaned up the Faun’s boss dialog animations.
Fixed an issue that allowed the player to attack a boss during boss conversations.
Fixed an issue where certain UI effects would improperly play during the loading sequence.
Fixed an issue with Pan’s starting weapon hitting offscreen enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
