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Steam News30 May 201610y ago

Blackfaun patch 0.8.6 is now live! New playable character!

Blackfaun patch 0.8.6 is now live! Check out the full patch notes below: GENERAL Pan has been added to the game as a playable character!

Full notes

Full Blackfaun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change0 removals
  • Balance
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
addedGENERALPan has been added to the game as a playable character! He begins his adventure with an alternate set of abilities: Beam attack - Pan’s starting weapon releases a beam of energy at his foes. The beam does low damage, but has a fast cooldown. Burst-blink - Pan’s offhand Manaburst comes with a blink, teleporting him in a short distance in the direction of the mouse cursor(mouse) or facing direction(gamepad). Candles of madness - when Pan uses a candle, instead of becoming ethereal, he gains a boost to his attack speed and damage for the duration. Pan’s candles still detect secret doors in the same way that the faun’s do. Unlockable Content - Note that Pan will be an unlockable character at final release. However, he will be available to all players for most of the remaining Early Access period regardless of whether or not said unlock conditions have been met.
fixedBUG FIXESFixed an issue causing too many consumables to drop when defeating enemies.
fixedBUG FIXESFixed a miscellaneous issue causing map generation issues in Lyrewood Vale.
changedBUG FIXESTweaked some hallway and room wall colliders in Lyrewood Vale.
fixedBUG FIXESFixed an issue with the Sewer Crab getting stuck in certain parts of rooms.
fixedBUG FIXESFixed an issue with looping sounds not ending properly when defeating enemies.

Blackfaun changes

addedPan has been added to the game as a playable character! He begins his adventure with an alternate set of abilities: Beam attack - Pan’s starting weapon releases a beam of energy at his foes. The beam does low damage, but has a fast cooldown. Burst-blink - Pan’s offhand Manaburst comes with a blink, teleporting him in a short distance in the direction of the mouse cursor(mouse) or facing direction(gamepad). Candles of madness - when Pan uses a candle, instead of becoming ethereal, he gains a boost to his attack speed and damage for the duration. Pan’s candles still detect secret doors in the same way that the faun’s do. Unlockable Content - Note that Pan will be an unlockable character at final release. However, he will be available to all players for most of the remaining Early Access period regardless of whether or not said unlock conditions have been met.
fixedFixed an issue causing too many consumables to drop when defeating enemies.
fixedFixed a miscellaneous issue causing map generation issues in Lyrewood Vale.
changedTweaked some hallway and room wall colliders in Lyrewood Vale.
fixedFixed an issue with the Sewer Crab getting stuck in certain parts of rooms.

Blackfaun patch 0.8.6 is now live! Check out the full patch notes below:

GENERAL

  • Pan has been added to the game as a playable character! He begins his adventure with an alternate set of abilities:

    • Beam attack - Pan’s starting weapon releases a beam of energy at his foes. The beam does low damage, but has a fast cooldown.

    • Burst-blink - Pan’s offhand Manaburst comes with a blink, teleporting him in a short distance in the direction of the mouse cursor(mouse) or facing direction(gamepad).

    • Candles of madness - when Pan uses a candle, instead of becoming ethereal, he gains a boost to his attack speed and damage for the duration. Pan’s candles still detect secret doors in the same way that the faun’s do.

    • Unlockable Content - Note that Pan will be an unlockable character at final release. However, he will be available to all players for most of the remaining Early Access period regardless of whether or not said unlock conditions have been met.

BUG FIXES

  • Fixed an issue causing too many consumables to drop when defeating enemies.

  • Fixed a miscellaneous issue causing map generation issues in Lyrewood Vale.

  • Tweaked some hallway and room wall colliders in Lyrewood Vale.

  • Fixed an issue with the Sewer Crab getting stuck in certain parts of rooms.

  • Fixed an issue with looping sounds not ending properly when defeating enemies.

Source

Steam News / 30 May 2016

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