Full notes
Full Blackfaun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- UI and audio
- Gameplay
- Store
Blackfaun changes
Blackfaun patch 0.7.33 is now live! Check out the full patch notes below:
GENERAL
Overall difficulty increase: We’ve heard from many that the game could be more challenging. We’ve made changes across the board to offer players a greater challenge. Judicious use of your mana burst and candles will now be essential on the hardest difficulties.
Doors now lock when the player enters a room until all enemies have been cleared.
Enemy AI has been greatly improved. Enemies are now smarter and deadlier.
Enemy spawn rate has been increased.
Boss rooms are now 3x3, down from 4x4.
Increased tower spawn rates in all environments.
Faster game flow: Getting from room to room, especially when backtracking was taking too long. We’ve made a number of changes to make the action more intense, including reducing room size and corridor length.
Ancient wisps: We’ve replaced treasure chests that grant random HP and stat bonuses (“empty chests”) with ancient wisps. There are 3 types of ancient wisps, VIT, INT, and AGI, one for each stat type indicated by matched colors. When the player collects an Ancient Wisp it will grant a stat bonus of the corresponding type and an HP boost. In addition, there is a chance that a treasure chest will drop upon collection.
Bug fixes:
Fixed an issue causing a console error when continuing a game after death.
Fixed an issue that was preventing the Boulderscale, the Hungering Wurm sprite from showing up properly on the recap screen.
Fixed an issue causing a console error when Pan is hit with a projectile.
Fixed an issue causing the vendor to sometimes sell chests that contain consumables which would cost additional gold to pick up.
Bosses now always spawn chests that contain equipment.
Various tooltips and stat calculations were fixed to display the proper values.
ENEMIES
Wolfwarden
- TrapsWolfwarden AI has been modified so that traps are only placed while far from the player. Trap size increased to help visibility. Trap poison damage no longer ignores shield hearts.
Lyrewolf
Fear: Lyrewolves can now only be affected by fear (when another enemy dies) up to one time.
Warbrute
- FrenzyWarbrutes can no longer be interrupted while casting frenzy. Increased the bonuses of the frenzy buff.
Dreamsnatcher
Darkness Pool: Now prevents the player from attacking and casting mana burst while under the effects of darkness.
Increased projectile speed. Projectiles now have a chance to lead the player.
Hexbrewer
Ranged attacks now lead the player, but are slightly less accurate.
No longer flees when the player is too near.
Iron Phantasm
Ethereal Charge now leads the player.
Increased movement speed.
Lost Soul
Increased scale.
Mana bursts now deal a large amount of damage to Lost Souls.
Duskhaven Wraith
Projectile size and speed increased.
Soul Leash: In addition to dealing damage when the player gets too far away, it now damages after a set amount of time has passed.
Spirit Elk
Spirit Cluster now charges up in 3 seconds, down from 5.
Cervine Vengeance (counterattack aura) now has a cooldown of .8 seconds, down from 1 second.
Lex and other familiars no longer trigger Cervine Vengeance.
BOSSES
Gemini Beasts
Ranged beast now leads the player.
Increased the effect of the frenzy buff.
Elora, Vileweed Monarch
Can no longer be interrupted while channeling projectile rings.
Spawns explosive (red) flower pods more often.
Flower pods are larger and have been tweaked to be more visible.
ITEMS
Daire’s Parry
Fixed an issue causing a console error when the player takes damage while a parry charge is active.
Demon Eye
Cleaned up animation timing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
