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Steam News17 March 20224y ago

Black Geysers Officially Launches

Ho there, adventurers! After years of development, a hugely successful Kickstarter campaign, and over 6 months of Early Access, Black Geyser officially launched into 1.0 today.

In this update2

Full notes

Full Black Geyser: Couriers of Darkness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Compatibility
  • UI and audio
  • Store
changedWhat We've ImprovedWe've vastly improved load times to significantly improve the speed at which you can enter and exit buildings and zones. We continue to work hard on improving these even further.
changedWhat We've ImprovedOur tutorial wasn't perfect, and Black Geyser was difficult to start out in. We've overhauled the tutorial, cleaned up our signposting and given players much more help through its opening hours.
changedWhat We've ImprovedYou right highlighted that casters were far too weak compared to other classes in Black Geyser, so we completely reworked their abilities and balance to significantly improve their potency.
addedWhat We've ImprovedBlack Geyser was already a large game, but when it comes to old-school CRPG's, we agree you can never have enough. We've implemented all new quests, Chapter 3 of the core story and made significant improvements to plenty of others.
fixedWhat We've ImprovedMany players raised concerns that their characters and their abilities weren't scaling properly, leaving them feeling far too weak against ever tougher enemies. We've fixed this, so you'll feel much stronger as you explore the wilds of Yerengal.
addedWhat We've ImprovedMac & Linux support were important for us and our community, and never more so than with the Steam Deck having arrived (we have hopes!). We're pleased to say Black Geyser is now available on both.

Black Geyser: Couriers of Darkness changes

changedWe've vastly improved load times to significantly improve the speed at which you can enter and exit buildings and zones. We continue to work hard on improving these even further.
changedOur tutorial wasn't perfect, and Black Geyser was difficult to start out in. We've overhauled the tutorial, cleaned up our signposting and given players much more help through its opening hours.
changedYou right highlighted that casters were far too weak compared to other classes in Black Geyser, so we completely reworked their abilities and balance to significantly improve their potency.
addedBlack Geyser was already a large game, but when it comes to old-school CRPG's, we agree you can never have enough. We've implemented all new quests, Chapter 3 of the core story and made significant improvements to plenty of others.
fixedMany players raised concerns that their characters and their abilities weren't scaling properly, leaving them feeling far too weak against ever tougher enemies. We've fixed this, so you'll feel much stronger as you explore the wilds of Yerengal.

Ho there, adventurers!

After years of development, a hugely successful Kickstarter campaign, and over 6 months of Early Access, Black Geyser officially launched into 1.0 today. In that time, we've worked incredibly hard to implement your feedback and improve on the things that matter to you.

What We've Improved

Black Geyser's most requested improvement.

We've vastly improved load times to significantly improve the speed at which you can enter and exit buildings and zones. We continue to work hard on improving these even further.

You suggested, we delivered.

Our tutorial wasn't perfect, and Black Geyser was difficult to start out in. We've overhauled the tutorial, cleaned up our signposting and given players much more help through its opening hours.

Magic lacked spark.

You right highlighted that casters were far too weak compared to other classes in Black Geyser, so we completely reworked their abilities and balance to significantly improve their potency.

You wanted even more content and we were happy to oblige.

Black Geyser was already a large game, but when it comes to old-school CRPG's, we agree you can never have enough. We've implemented all new quests, Chapter 3 of the core story and made significant improvements to plenty of others.

Hitting like a wet noodle is never fun.

Many players raised concerns that their characters and their abilities weren't scaling properly, leaving them feeling far too weak against ever tougher enemies. We've fixed this, so you'll feel much stronger as you explore the wilds of Yerengal.

Everyone should be able to play Black Geyser.

Mac & Linux support were important for us and our community, and never more so than with the Steam Deck having arrived (we have hopes!). We're pleased to say Black Geyser is now available on both.

We want our encounters to be tactical and challenging.

We've added all new boss mechanics and unique encounters to Black Geyser. These are designed to make fights much more tactical, while ensuring greater difficulty for those who choose to seek out these enemies.

Wrap up warm for these cold spots.

You can now explore the northern frozen harbour of Freynagar, separated from the city by a huge ice dome, or take a trip to Amanuel's Hoard, the seaside fort owned by the greediest man in history. These new zones come with a cold warning.

Love to make potions? Its got much better

Our crafting wasn't as intuitive as it could be, and it was too time consuming. We've streamlined the process, implemented automated recipes (have the items in your inventory? You'll be able to craft at the press of a button) and refined the process by making it much more accessible.

Final Thanks

Finally if you've missed it, we've a launch trailer below!

Thank you to everyone who has been on this journey with us and don't worry, we're not finished yet. We've plenty of updates on the horizon. For all those diving in for the first time, be sure to stop by our Discord and chat by the fire.

The Black Geyser Team

https://store.steampowered.com/app/1374930/

Source

Steam News / 17 March 2022

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