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Steam News5 May 20242y ago

Major Update Teaser

I've been working on a major update for the game, re-focussing on the core gameplay and removing elements that distract from it.

Full notes

Full Black Forest update

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What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • Maps
removedI've been working on a major update for the game, re-focussing on the core gameplay and removing elements that distract from it.
addedIn addition to that, I have given several maps small upgrades, added tools to many of the villagers' jobs, completely reworked the way walls are generated (you won't see a big difference, but it's a lot easier for me to manage them now) made monster spawn timing more predictable and interesting.
changedI'm still working on more bugfixes and improvements. Looking forward to putting this big update into your hands.

Black Forest changes

removedI've been working on a major update for the game, re-focussing on the core gameplay and removing elements that distract from it.
addedIn addition to that, I have given several maps small upgrades, added tools to many of the villagers' jobs, completely reworked the way walls are generated (you won't see a big difference, but it's a lot easier for me to manage them now) made monster spawn timing more predictable and interesting.
changedI'm still working on more bugfixes and improvements. Looking forward to putting this big update into your hands.

I've been working on a major update for the game, re-focussing on the core gameplay and removing elements that distract from it.

That includes the night watch option for villagers and the armoury, weapons and guard posts. The game was always meant to be unique in that you don't have combat as a serious option, and having these elements in the game creates the false impression that this is how you could (or should) defend your village, when it was only ever meant to be a small part of your total strategy.

In addition to that, I have given several maps small upgrades, added tools to many of the villagers' jobs, completely reworked the way walls are generated (you won't see a big difference, but it's a lot easier for me to manage them now) made monster spawn timing more predictable and interesting.

I'm still working on more bugfixes and improvements. Looking forward to putting this big update into your hands.

Source

Steam News / 5 May 2024

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