In this update6
Full notes
Full Bitter Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Events
Bitter Harvest changes
Hi everyone,
First of all, thank you to everyone who has played Bitter Harvest, shared feedback, reported bugs, posted reviews, or simply taken the time to tell me what worked and what didn't.
Since launch, I've released three major updates focused on player feedback. Those updates addressed immediate areas of need such as farming, NPC interactions, gameplay variety, character depth, mini-games, and quality-of-life improvements.
The game has changed substantially since the initial release and if you have been enjoying the updates, I'd really appreciate if you can leave a review!
Many players have asked what comes next, so today I'd like to share the current roadmap for Bitter Harvest.
As always, plans may evolve as development continues and new feedback comes in, but these are the areas I am currently focused on.
Version 1.4: Farming & Progression
This update will focus on making farming feel more rewarding while adding additional progression systems.
Planned features include:
Stamina upgrades
Watering can upgrades
Sprinklers
Farm upgrades
New crops
Farm competitions
Additional farming storylines
Version 1.5: Home & Personalization
This update will focus on giving players more ways to customize their home and spend the money they've earned.
Planned features include:
Furniture recipes purchased from vendors
Furniture crafting
Home decoration
Home upgrades
Version 1.6: Exploration & Mining
This update will focus on making the mines more engaging and replayable.
Planned features include:
Mine challenges
Light puzzles
Additional mine rewards
More reasons to revisit the mines
Version 1.7: Relationships & Village Reputation
This update will expand how the village responds to your actions and how relationships develop over time.
Planned features include:
Village reputation system
Villagers forming opinions about your actions
Different playstyles becoming available (honest, opportunistic, manipulative, and more)
Additional dialogue and village reactions
Additional NPC-specific cutscenes
Thank You
Bitter Harvest began as a story about arriving in a village and discovering that the future you were promised has already been taken away.
The response from players has helped shape what the game is becoming, and I'm excited to continue building on that foundation.
Thank you again for your support, your feedback, and for being part of the journey. I look forward to sharing more as development continues.
Source
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