Full notes
Full Bits and Boards - Game Store Simulator update
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What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Performance
- Balance
Features
Global Market
There is a new app in the phone interface called "Global Market".
With this app, players can now visualize the demand for every item in the game.
Customers are a lot more likely to buy items that are in high demand.
The demand varies every in-game day, so make sure to check back before planning your restocks.
In-Game Guide
You can now access a series of in-game guides from the settings or from buttons marked with a question mark.
The new guides include mechanics that are not covered in the initial tutorial, such as:
Staff Management
Store Rating
Global Market
Cleaning the Store
Thieves
Notable Improvements
Add pulse animation to the build button counter when new furniture is deposited on the pallet.
Updated cursor graphic.
Reduced staff speed perk increment from 0.5 to 0.4. (They were zooming a little too much.)
Added checkout "reservation" to avoid multiple cashiers going to the same checkout.
Added "Item Stands" to shelves to display the item assigned.
Added salary info to the Staff app in the phone.
Added hover and scale animations to the cashier interface.
Added more info to the cart items list as well as buttons to remove/add 1 item at a time.
Added the option to order empty boxes.
Overhauled player customization interface and added more options.
Staff now wear similar clothing.
Every npc can now be right-clicked to view their information.
Notable Bug Fixes
Fixed an issue that prevented player movement after going back to menu.
Fixed the body type 2 prefab not turning walls transparent when behind them.
Added missing control popups for the broom.
Fixed a bug that would make it so changing the wall color would also change the pallet.
Fixed an issue that would make the player be able to call two trucks with the same load.
Fixed an issue that would bypass the player set sound settings for the thief chase music.
Fixed an issue that would make customers skip the queue and immediately upload items to the checkout.
Fixed an issue that would prevent re-hiring staff if fired on the same day.
Fixed an issue that would allow customers to purchase more items than the allowed maximum.
Added several checks and fail safes to prevent customers from leaving with items when the store is closed. (99% patched, still some edge cases.)
Fixed some texture flickering where road tiles connect.
Fixed an issue that would prevent the initial shelf from being able to be sold.
Prevented being able to enter build mode while main UI panels are open.
Fixed an issue that would keep a shelf as interactable if it was moved while the player was in focus range.
Made broom control popups appearance more accurate.
Resized player interaction collider to be more accurate (maybe, tbh).
Fixed an issue that prevented utilities and salaries expenses from bringing the balance below 0.
Fixed an issue that would break the game on game over.
And many, many more small fixes!
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Source
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