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Steam News20 August 202510mo ago

Build 0.6.5 Patch Notes

Features Global Market There is a new app in the phone interface called "Global Market". With this app, players can now visualize the demand for every item in the game.

Full notes

Full Bits and Boards - Game Store Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes15 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Fixes
  • Performance
  • Balance
addedGlobal MarketThere is a new app in the phone interface called "Global Market".
addedGlobal MarketWith this app, players can now visualize the demand for every item in the game.
addedIn-Game GuideYou can now access a series of in-game guides from the settings or from buttons marked with a question mark.
addedIn-Game GuideThe new guides include mechanics that are not covered in the initial tutorial, such as:
changedIn-Game GuideStore Rating
changedIn-Game GuideCleaning the Store
staff speed perk increment0.50.4staff speed perk increment decreased, nerf

Features

Global Market

There is a new app in the phone interface called "Global Market".

  • With this app, players can now visualize the demand for every item in the game.

  • Customers are a lot more likely to buy items that are in high demand.

  • The demand varies every in-game day, so make sure to check back before planning your restocks.

In-Game Guide

You can now access a series of in-game guides from the settings or from buttons marked with a question mark.

The new guides include mechanics that are not covered in the initial tutorial, such as:

  • Staff Management

  • Store Rating

  • Global Market

  • Cleaning the Store

  • Thieves

Notable Improvements

  • Add pulse animation to the build button counter when new furniture is deposited on the pallet.

  • Updated cursor graphic.

  • Reduced staff speed perk increment from 0.5 to 0.4. (They were zooming a little too much.)

  • Added checkout "reservation" to avoid multiple cashiers going to the same checkout.

  • Added "Item Stands" to shelves to display the item assigned.

  • Added salary info to the Staff app in the phone.

  • Added hover and scale animations to the cashier interface.

  • Added more info to the cart items list as well as buttons to remove/add 1 item at a time.

  • Added the option to order empty boxes.

  • Overhauled player customization interface and added more options.

  • Staff now wear similar clothing.

  • Every npc can now be right-clicked to view their information.

Notable Bug Fixes

  • Fixed an issue that prevented player movement after going back to menu.

  • Fixed the body type 2 prefab not turning walls transparent when behind them.

  • Added missing control popups for the broom.

  • Fixed a bug that would make it so changing the wall color would also change the pallet.

  • Fixed an issue that would make the player be able to call two trucks with the same load.

  • Fixed an issue that would bypass the player set sound settings for the thief chase music.

  • Fixed an issue that would make customers skip the queue and immediately upload items to the checkout.

  • Fixed an issue that would prevent re-hiring staff if fired on the same day.

  • Fixed an issue that would allow customers to purchase more items than the allowed maximum.

  • Added several checks and fail safes to prevent customers from leaving with items when the store is closed. (99% patched, still some edge cases.)

  • Fixed some texture flickering where road tiles connect.

  • Fixed an issue that would prevent the initial shelf from being able to be sold.

  • Prevented being able to enter build mode while main UI panels are open.

  • Fixed an issue that would keep a shelf as interactable if it was moved while the player was in focus range.

  • Made broom control popups appearance more accurate.

  • Resized player interaction collider to be more accurate (maybe, tbh).

  • Fixed an issue that prevented utilities and salaries expenses from bringing the balance below 0.

  • Fixed an issue that would break the game on game over.

And many, many more small fixes!

//

Source

Steam News / 20 August 2025

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