Full notes
Full Bits and Boards - Game Store Simulator update
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What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
This is a build to address some of the more prominent issues found in the latest beta test!
Notable Improvements
Added neutral reviews. This makes it so if values are only slightly negative/positive, customers will instead leave a neutral review.
Slightly boosted plant decoration value.
Made variety reviews a little more lenient for early game.
Made litter chance code more reliable.
Added a 20s cooldown for customer litter chance (Chance roll every 20s).
The checkout can now be moved even if there are customers in the queue.
The player can now take over a checkout from cashier workers, causing them to go idle.
Added sound fx for right-clicking on npcs.
Added a "max buy attempts" value to customers. This is to reduce the store's overcrowding.
Notable Bug Fixes
Fixed a value mismatch for decor score of clearing trash piles.
Fixed an issue that prevented workers cleaning not counting towards the decor score.(Trash piles would add permanent impact)
Fixed in-game guide not scaling well in ultra-wide resolutions.
Fixed the customer info panel overlapping when in build mode.
Fixed an issue preventing wall and floors from being saved correctly.
Fixed transparent walls not being set back to customized material.
Fixed an issue that would reset the wall/floor materials even if purchased.
Fixed an issue with some walls not turning transparent when the player is behind them.
Fixed an issue preventing staff live actions from being displayed in the info panel.
Greatly improved staff spawning mechanics, making them less prone to issues.
Fixed an issue causing the workers to not drop the broom when fired.
Fixed an issue causing the workers to leave with the broom in hand when the day ended.
Fixed an issue that would keep a box highlighted by the player when picked up by the staff.
Fixed an issue that would make stolen items be ignored by the Inventory manager, resulting in negative values.
Temporarily removed outline to selected npcs. (This will be re-enabled in a future patch)
Fixed an issue with control popup bindings not updating after rebinding a key.
Fixed an issue preventing the player's highlighted object not resetting when going back to menu.
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Source
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