What changed
0 fixes0 additions2 changes0 removals
changedDropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles.
changedArrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide. And some optimization around how they hit.
Birthright changes
changedDropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles.
changedArrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide. And some optimization around how they hit.
Dropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles.
Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide. And some optimization around how they hit.