Full notes
Full Birthright update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Maps
While the next big Major patch is cooking this patch fixes many bugs and optimization, polishing the core gameplay.
And also adds 50k more translations of dialogues. But localization is still a Beta feature and more UI fixes will follow coming patches to accomodate Russian and Simplified Chinese texts.
Important Notes
Main Menu now shows latest Character and Family
Several rebalancing of what production each Region can have
Combat Animations now use LOD and CPU budget, depending on hardware range, to scale animation much better in Battles and Sieges
Fixed a bug where Player could loose inventory (Big thanks to Rigo1 for reporting this)
Settlement Dialogue Market now close market when clicking background
ESC now closes a Story Dialogue while in Settlement Dialogue
Character panel has several UI changes to free up space and make things tighter
Fixed a bug with scrolling army
Fixed a bug with Army leveling panel expanding
WM fixed persistent camera position when coming back after combat
WM Camera now only collide with Terrain and nothing else
WM Camera when moving with WASD now follows Terrain
WM made several optimizations of Meshes becoming ISM
Fixed Unit Battle marker widget and positioning
Added several new UI sounds during Character Creation
Fixed horses brightness of saddle bags and eyes
When opening Settlement Dialogues in SP it will now wait for World Update to finish before pausing if happening at the same time
Options Panel have reworked Dropdown and keybinding inputs
Fixed a bug when sorting dead Soldiers after Battle finished
Desert Temple Dungeons got several Texture fixes
Combat fixed a bug with Followers Charging when in Formation
Combat Characters updated for the upcoming Mass Actors to work seamlessly
Fixed an issue when loading World Map showing the map before everythign had loaded
Meanwhile the next Major patch is cooking well and already Mass Actors work as Soldiers for all weapons and formations. And the performance improvement is very good so really looking forward to release this overhaul of everything with Combat Characters.
A great side effect of AI/Perception/Movement becoming fully multi-threaded is some complex things to calculate suddenly works fine and scalable. Like advanced Boid Flock movement where they now have understanding of density around them of Enemy/Allies, forming loose formations of 2-4 nearby Allies in a natural way etc
Source
Changelog.gg summarizes and formats this update. How we read updates.
