Full notes
Full Birthright update
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What changed
- Performance
- Balance
- Gameplay
- Fixes
- UI and audio
Birthright changes
This small patch brings over the Animation optimizations for large scaling from the ongoing work of revamping combat to use Mass Entity system (next Major update). This gives a good reduction of CPU load.
Logs, Timber and Planks have been rebalanced. This means Tropical and North regions are now the Logs producing powerhouses as they were meant to be.
Also Timber and Planks will be more evenly produced. Some consuming items for further production have switched to make Timber not only needed for production of Extensions, but now also for producing Splints that is an important part of healing armies.
Extensions producing Eggs have been boosted and heavier scaling betwen tier 1-2-3 buildings. This reduce a choke point for producing Pirogi and Farmers Pie. Food giving good buffs to your hungry army.
New Game will be needed to take full effect on this rebalancing.
Bow animation is fixed
Added click sound on World Map for Settlements and NPC widgets
Clicking Castle in World UI now opens Family Panel
Source
Changelog.gg summarizes and formats this update. How we read updates.
