In this update5
Full notes
Full Birthright update
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What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
- Maps
Birthright changes
Promote Family
You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House.
Basic Commands can be given from afar using 1 Raven:
Collect Taxes (House owned Settlements)
Recruit (If enough Coins)
Patrol
Follow Me
You can Trade and Transfer soldiers to manage the Promoted Lords. Food Collection will be done automatically with a growing Army. But it will take time for them to build up on food themselves.
They have same food and upkeep consumption as other Lords depending on Army size.
Keep in mind this is useful in Mid/End-Game and Early game it will be too hard to sustain the upkeep of several armies. And with no respectable army they will be easy prey for hostile Lords. Without any particular order they will act on their own for the House just like any other Lord. With their own Personality based on their Tarot cards.
After your first Settlement it's a good time to Promote someone.
Mesh Merging & Optimization
Modular Characters are now merged into a single mesh to increase performance in combat, effectively reducing the draw calls to 20% on the GPU. Each combination of equipment generate one single body that is shared among everyone with the same look. The memory footprint is therefore also minimal, compared to before. Especially when having big Battles/Sieges.
Combat system is still modular when calculating hit body parts.
This is same in SP and MP.
Combat
MP replication in Combat has been heavily optimized. Makingit smoother on clients and reduced bandwidth.
Combat Camera now defaults to 75 degrees FOV.
Hit Sounds now have 5 new different sounds covering all Armor Types (before simplified into 3 light/medium/heavy).
Ranged damage has been nerfed by 40% from Stat gains, not weapons damage
Combat Camera Vertical/Horizontal position can now be adjusted in Options UI Settings
Several Combat Animations have been changed
Spawning logic for Characters in levels have been reworked
Fixed a mounted character dying bug using animation to now use ragdoll instead
Fixed several Wolf sounds
Fixed several Undead sounds
Fixed several Humanoid sounds
Fixed Medium Armored Troll animations and ability to equip any 2-hander as 1-hander
Fixed combat rotation for AI to now rely on Dexterity
MP Fixed Combat Formation selection
World Map
World Map now has WASD Camera movement and Q/E rotation as default, Can be changed in Keybindings.
LMB/RMB now both are same functionality
New Character Preview in Character Panel
New unique background images for all Extensions
New Permanently Delete Button on Contracts
Granaries now more properly calculate correct Food consumption of connected Settlement and try to stock up 5 days of food
Settlements being taken over now send Raven message to Owner along with World Event
Settlement Extensions UI remade and everyone got unique backgrounds
Settlement Extension building time reduced by 50%
Settlements now start with more Materials on New Game making first few days easier
Birds have been simplified to only have Ravens now
Added mouse panning in Lineage Tab in Family Panel to pan around freely
Removed collision on all houses, only Walls have it now
Removed 4 types of Berries reducing unnecessary complexity
Undead Dialogues now got a new unique background
Decreased radius World Extensions show their Widget
Fixed several bugs around Ongoing Battle Marker simulating AI vs AI
Fixed Settlement Crafting to show max Durability
Fixed Settlement being taken over sometimes showed wrong State afterwards
Fixed several bugs around Army Food Consumption
Fixed Leandra Story when falling down breaking the leg it can be healed with sticks/bandages
Fixed that sometimes the wrong Terrain was shown
Fixed Event Filter buttons styling having rounded boxes after UE5 update
Fixed several Character Templates stats to better balance them
Fixed some wrong weapons in starter Equipment for Characters
Fixed immigrants not targeting full Settlements as much
Fixed Family Panel start text
MP Trade Coins between Players now working
MP Fixed Coins update when trading with other Lords
Next Patch
Big thanks to Amarum & Co for helping out with testing MP and many players in battle!
Next focus will be to start making Tutorials, something that have been asked for. As well as expand World AI and End Game even more.
Source
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