Full notes
Full Birdteeth update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello birders! It’s officially been a year since we first started working on Birdteeth! It seems not so long ago when we came up with the concept of a bird-feeding cozy game. Time flies by so fast… We’ve had an amazing year working on Birdteeth, and we couldn’t be happier to have been able to share it with you all! Thank you guys so much for following this journey and hanging out with the birds, we cannot express how much we appreciate it. And there’s still so much more that we want to do! Stay tuned for more puzzles, more birds, and most importantly, more teeth!
What changed
- Gameplay
- UI and audio
- Maps
Note: this is the anniversary of beginning Birdteeth as a project, not the publishing of the demo. Keep your eyes peeled for that too, we love celebrating.
Anyways, here are some of the things that we’ve worked on for Pax East, and since then! Highlights of this update include a new bird species, a new totem type, and a special celebration on Birdteeth’s production anniversary (April 8th)!
General
Added a new bird in the Flats area, the Blue Flintbill!
Added a new time-shifting totem in the Flats to help with befriending day/night-exclusive birds
Added a new seed
Added anniversary party hats! Yippee!!
Added themed grime near certain totems
Added an “audio recommended” message to the loading screen
Gameplay
Added a new seed gathering totem in the flats area
Added a cutscene for activating the terrain-shifting totem
Added a “wiggle” interaction for inactive totems
Added a cap for the amount of thrown seeds
Added sliding when the player is on a too steep slope
Added the Start area wall as a rammable target
Edited the Flats area terrain
Edited the compendium to show “no skills” for certain birds
Source
Changelog.gg summarizes and formats this update. How we read updates.
