In this update15
Full notes
Full Birds of War update
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What changed
- Gameplay
- Balance
- UI and audio
- Workshop
- Store
- Fixes
Birds of War changes
Gameplay & Balance
Eagle
Increased the time between primary attacks from 0.25s > 0.3s.
Reduced egg carry speed from 550 > 500.
Thermal Soar (Q)
Increased cooldown from 8s > 10s.
Talon Dive (RMB)
Increased cooldown from 8s > 10s.
Increased the delay before the dive activates from 0.25s > 0.5s.
Hitting the ground without a grabbed enemy now dazes the Eagle instead of bouncing, the recovery bounce now only happens after successfully grabbing an enemy.
Fixed dying during Talon Dive not resetting the ability, leaving it active into your next life until used again.
Fixed Eagle-on-Eagle Talon Duels potentially applying a double daze when hitting the ground.
Owl
Stalker (RMB)
Fixed the ability occasionally leaving the Owl stuck at reduced movement speed after it completed, was cancelled or was interrupted.
Pigeon
Reduced the time between primary attacks from 0.5s > 0.35s.
Wing Clap (RMB)
Fixed the ability occasionally failing to activate after using a primary attack.
Fixed the ability dealing no damage when used while grounded.
Crow
Bleed damage is now percentage-based, dealing 5% of the target's max health per tick (3 ticks total).
Hummingbird
Nectar Rush (RMB)
Fixed the ability dealing no damage when used again after being reset by a kill.
Improvements
Improved matchmaking lobby reliability when players join or leave.
Added a Mute All button to the matchmaking lobby screen.
Streamer Mode no longer enables the "mute everyone" option by default. It can still be toggled manually.
Removed the team colors popup shown on first launch, as it was confusing new players. The setting can be changed at any time in the settings, with Classic as the default.
Improved mod kit and Steam Workshop support.
Added a note about restarting Steam to the update popup.
General UI improvements.
Loadout
Selecting an unlocked bird in the Loadout now also chooses it as the bird you'll spawn as.
Locked birds can now be inspected in the Loadout without selecting or equipping them.
Locked chains and pendants can now be previewed before they're unlocked.
Pendant previews now display correctly, even when you don't currently have a chain equipped.
Added clearer guidance that a chain must be equipped before a pendant can be used.
Fixed emote previews not working in the Loadout.
Steam Deck
Fixed the Loadout screen sometimes appearing completely blank on Steam Deck.
Added automatic on-screen keyboard support for the Redeem Code, Friends search, Settings search and Custom Game code fields.
New Steam Deck players now start with the Low graphics preset, providing greater performance headroom toward 60 FPS. Existing players' saved graphics settings remain unchanged.
Improved UI scaling at 1280x800 to reduce overlapping, misaligned and cut-off elements.
Increased the legibility of frequently referenced text, including friend names, training settings and in-game voice controls.
Performance
Significantly improved main-menu performance on Steam Deck.
Fixed a rendering feature causing costly frame-time stalls under Proton. This feature is now disabled on Steam Deck, throughout the main menu, and when using the Low or Medium graphics presets. High and Epic gameplay settings remain unaffected on supported desktop systems.
Controller
All controller keybinds can now be rebound.
Restored missing default controller bindings for the Emote Wheel, Ping, Spray Wheel, Free Look and vertical flight controls.
Added D-pad controls for ascending and descending.
Fixed invalid or truncated controller prompts that could display text such as "GAMEP".
Improved button labels for triggers, thumbsticks, D-pad directions and platform-specific controller buttons.
Improved controller prompts across tutorials, action hints, abilities, lock-on controls and the HUD.
Localization
Fixed Arabic and Thai characters appearing as question marks or missing-glyph boxes.
Improved font fallback throughout the main menu, Loadout, Nest, Store, Settings and in-game HUD.
Some text may remain in English where a translation is not yet available, but supported characters should now render correctly.
Bug Fixes
Matchmaking
Fixed a rare issue that could leave matchmaking lobbies stuck while teams were still filling.
Fixed party indicators sometimes disappearing after players left the lobby.
Fixed party indicators incorrectly grouping unrelated players into an oversized party.
Combat & Gameplay
Fixed a bug where depositing an egg after the game ended could alter the post-match scores, causing a draw result to appear alongside a non-tied scoreboard.
Maps
Fixed a missing water volume on Colosseum.
Fixed the collision on the bridges on Colosseum.
Fixed spawn barrier bugs on Colosseum. You can now always pass in and out of your own spawn through the barriers.
Fixed the death barrier on Highrise not working properly.
Visuals
Fixed a missing wing texture on the Hummingbird's Ghillie Suit skin.
Fixed chain attachments on Eagle skins.
Added a missing Owl dive animation.
Fixed the dash lens effect playing on spawn.
Audio
Fixed some birds missing their Parry SFX.
Fixed an announcer line incorrectly claiming the enemy was making a comeback simply because your team was behind. It now only plays after the enemy genuinely overturns your team's lead.
If anyone is experiencing crashes or any other issues, please reach out to support and we'll investigate. Thanks!
Source
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