In this update12
Full notes
Full Birds of War update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Store
- Maps
Birds of War changes
Thanks for all the feedback and reports since the last update. we've been listening to your feedback and here's everything that's new, changed or fixed in this update.
Gameplay & Balance
General
Parry now works against RMB abilities.
Abilities with charges, currently just Guano on the Seagull, now have a 1s cooldown between uses. The ability slot now shows this cooldown with a countdown so it's clear when your next throw is ready.
Seagull
The chip meter now decays when out of combat: 3 seconds after your last confirmed gain, stored chips drain at 20/s.
Filling the chip meter now triggers Chip Frenzy automatically, the manual press F to eat has been removed.
Egg scoring no longer contributes to filling the Chip Frenzy meter.
Increased chip meter max total from 100 > 127.5
Increased chip meter gain per point of damage dealt from 0.6 > 0.85
Frenzy duration decreased from 10s > 5s
Eagle
You can no longer attack whilst grabbing someone in Talon Dive.
You can now press Talon Dive first and aim downward after. Shallow or level launches get a 3 second grace window to pitch into the dive before it auto cancels, steep launches are unchanged.
Added a Talon Dive aim preview. While winding up, the crosshair shows your grab readiness with a pulsing LOOK DOWN hint that clears once you're aiming steep enough.
Increased floor slam damage from 30 > 50.
Reduced the sound effect cooldown on Eagle cries.
Pigeon
Increased Wing Clap range from 420 > 600.
You no longer have to hold Wing Clap for 1.5s or more to disable dash on other players, the disable duration now scales with how much damage it does / how long it's held.
Added a screen effect when you're hit by Wing Clap, similar to other CC abilities, so it's clear your dash is temporarily disabled.
Added new impact VFX on players who have their dash disabled so it's visible to all players.
Improvements
Added new settings to change the colors of enemies/teammates to match their team colors. Use classic mode to keep the original colours.
Pressing ESC/B while queueing now opens Settings instead of leaving the queue. Use the LEAVE button to cancel matchmaking, so a stray back press can't dump you out of the queue.
Improved clarity in the inventory when equipping different cosmetics.
Made it more clear if a lobby is private or public in custom games.
Announcer voice lines will play slightly less frequently.
Matchmaking lobby rows now use icons for mute and add friend instead of text buttons.
Bug Fixes
Combat & Gameplay
Fixed a bug where you could get permanently stuck if you experienced bad net conditions during death/respawn.
Fixed a bug where you couldn't attack in a duel if you grabbed another Eagle as the attacker.
Visuals
Fixed some textures not loading correctly.
Fixed an issue with some bird meshes being offset too far from their capsule collision.
Fixed a bug with the screen lens effect when using barrel roll. It should now work correctly on any monitor aspect ratio.
Maps & Environment
Fixed debug nest placement eggs showing in nests.
Store, Cosmetics & Unlocks
Fixed an issue with store purchases getting stuck.
Fixed a bug where the scrap all duplicates button wasn't working.
Fixed a bug with emotes being unresolved in the store and not equippable.
Fixed a bug with not being able to equip wing trails from the inventory.
Audio
Fixed crate UI sound effects not being in the UI sound class.
Stability
Fixed a crash on AMD systems when using a monitor plugged into the motherboard, or with dual monitor setups.
If anyone is getting crashes or has any other issues please reach out to support and we'll investigate, thanks. And as always, keep the feedback and clips coming. See you in the skies!
Source
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