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Steam News31 July 20269d ago

Patch Notes: 1.7.12

Gameplay & Balance Shoebill Charged Headbutt (RMB) Stun time is now based on how long the ability is held. Stun knockback distance is now based on how long the ability is held. Eagle Reduced health from 200 > 175.

In this update15

Full notes

Full Birds of War update

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What changed

32 fixes9 additions13 changes9 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Server
changedEagleReduced health from 200 > 175.
removedEagleThermal Soar (Q) Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
fixedEagleTalon Dive (RMB) Increased slam damage from 50 > 70. Reduced the daze applied by a slam from 2.5s > 2s. Can now slam enemies into the sides of buildings, walls and cliffs instead of only the floor. Hitting the ground without grabbing an enemy now ends the dive with a recovery bounce instead of dazing the Eagle. Now deactivates if the Eagle looks upwards after diving or begins moving too slowly. Fixed the ability remaining active and grabbing players after the Eagle became dazed. Fixed a rare issue where colliding with another Eagle already carrying a bird could create overlapping grabs. Each Eagle is now correctly limited to one victim, and stale grab visuals no longer overlap later grabs. Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by another Talon Dive.
removedOwlBlind (Q) Increased range from 450 > 500. Now uses a directional cone based on where the Owl is facing instead of a spherical area around the Owl. Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
fixedOwlStalker (RMB) Fixed the crosshair permanently remaining visible after using the ability. Fixed the ability occasionally leaving the Owl heavily slowed and unable to dash or glide after it failed or was cancelled. Fixed the ability continuing to deal damage after the Owl was grabbed by Talon Dive (RMB). Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
fixedHummingbirdFlurry (Q) Reduced the burst interval from 2.0s > 1.5s, allowing all attacks to land more quickly. Fixed the ability continuing to deal damage after the Hummingbird was dazed, stunned, knocked out, killed, grabbed by Talon Dive (RMB) or began interacting with an egg. The animation and VFX now stop immediately when the ability is interrupted.

Birds of War changes

changedReduced health from 200 > 175.
removedThermal Soar (Q) Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
fixedTalon Dive (RMB) Increased slam damage from 50 > 70. Reduced the daze applied by a slam from 2.5s > 2s. Can now slam enemies into the sides of buildings, walls and cliffs instead of only the floor. Hitting the ground without grabbing an enemy now ends the dive with a recovery bounce instead of dazing the Eagle. Now deactivates if the Eagle looks upwards after diving or begins moving too slowly. Fixed the ability remaining active and grabbing players after the Eagle became dazed. Fixed a rare issue where colliding with another Eagle already carrying a bird could create overlapping grabs. Each Eagle is now correctly limited to one victim, and stale grab visuals no longer overlap later grabs. Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by another Talon Dive.
removedBlind (Q) Increased range from 450 > 500. Now uses a directional cone based on where the Owl is facing instead of a spherical area around the Owl. Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
fixedStalker (RMB) Fixed the crosshair permanently remaining visible after using the ability. Fixed the ability occasionally leaving the Owl heavily slowed and unable to dash or glide after it failed or was cancelled. Fixed the ability continuing to deal damage after the Owl was grabbed by Talon Dive (RMB). Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).

Gameplay & Balance

Shoebill

  • Charged Headbutt (RMB)

    • Stun time is now based on how long the ability is held.

    • Stun knockback distance is now based on how long the ability is held.

Eagle

  • Reduced health from 200 > 175.

  • Thermal Soar (Q)

    • Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).

  • Talon Dive (RMB)

    • Increased slam damage from 50 > 70.

    • Reduced the daze applied by a slam from 2.5s > 2s.

    • Can now slam enemies into the sides of buildings, walls and cliffs instead of only the floor.

    • Hitting the ground without grabbing an enemy now ends the dive with a recovery bounce instead of dazing the Eagle.

    • Now deactivates if the Eagle looks upwards after diving or begins moving too slowly.

    • Fixed the ability remaining active and grabbing players after the Eagle became dazed.

    • Fixed a rare issue where colliding with another Eagle already carrying a bird could create overlapping grabs. Each Eagle is now correctly limited to one victim, and stale grab visuals no longer overlap later grabs.

    • Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by another Talon Dive.

Owl

  • Blind (Q)

    • Increased range from 450 > 500.

    • Now uses a directional cone based on where the Owl is facing instead of a spherical area around the Owl.

    • Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).

  • Stalker (RMB)

    • Fixed the crosshair permanently remaining visible after using the ability.

    • Fixed the ability occasionally leaving the Owl heavily slowed and unable to dash or glide after it failed or was cancelled.

    • Fixed the ability continuing to deal damage after the Owl was grabbed by Talon Dive (RMB).

    • Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).

Hummingbird

  • Flurry (Q)

    • Reduced the burst interval from 2.0s > 1.5s, allowing all attacks to land more quickly.

    • Fixed the ability continuing to deal damage after the Hummingbird was dazed, stunned, knocked out, killed, grabbed by Talon Dive (RMB) or began interacting with an egg.

    • The animation and VFX now stop immediately when the ability is interrupted.

  • Nectar Rush (RMB)

    • Added a short collision grace period, preventing an immediate daze when colliding with objects or terrain.

  • Parry (R)

    • Can no longer be activated while dazed and now ends immediately if the Hummingbird becomes dazed.

    • Fixed the ability preventing high-speed collision knockouts when activated immediately before impact.

Seagull

  • Mob Squawk (Q)

    • Improved hit detection.

    • Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).

    • Reduced the time enemies get slowed by from 2.5s > 2s.

  • Guano Bomb (RMB)

    • Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).

Pigeon

  • Pulse UAV (Q)

    • Fixed incorrect ability description text.

  • Wing Clap (RMB)

    • Fixed incorrect ability description text.

Crow

  • Charged Peck (RMB)

    • Increased the damage window duration from 0.2s > 0.3s.

Eggs & Nests

  • Eggs placed into nests now remember the last team they were scored by. If they're dropped into water or off the map, they return to that nest. Previously, this was only the case for the default three nest eggs.

  • Added a line-of-sight check when picking up eggs.

Improvements

  • Added a Free Loot button to the menu which takes you to our new creator portal, where you can post clips of the game for rewards.

  • Increased mastery XP gain slightly.

  • Swapping bird in the training range is now instant.

  • The team colors setting now also affects killfeed colors and egg minimap icons.

  • Clicking a bird in the inventory screen no longer makes it your default selected in-game bird.

  • Cleaned up the player rows on the post-game wire screen.

  • Improved the lobby UI to show which members are in a party together.

  • Added a refresh button to the friends list.

  • Reduced the boundary border fade distance.

  • Standardised daze restrictions across every bird's Q and RMB abilities. Blocked inputs no longer activate the ability or consume its cooldown.

  • Activating the Crow, Shoebill and Hummingbird's RMB abilities now gives a slight upward velocity.

  • Added new objective markers over enemy team nests, we saw a lot of new players feel quite lost on their first playthrough, hopefully this should help out a bit more.

Custom Games

  • Added observer slots to custom games, with new spectating controls.

  • Dedicated servers are now available in custom games for non-Workshop maps.

Controller

  • Increased the size of some controller keybind glyphs.

  • F1 now has a controller bind.

  • Lock on improvements when using a controller

  • Default keybind controller changes

Audio

  • Added new SFX for the Eagle's Talon Dive (RMB) grab and impact.

  • Increased proximity chat falloff distance from 2500 > 2750.

  • Death SFX are no longer affected by other bird SFX cooldowns.

  • The "They're stockpiling eggs" voiceline will no longer play unless a team has at least 6 eggs.

  • The "killed by a Hummingbird" voiceline now plays less frequently.

  • Removed killstreak voicelines from the training range.

Bug Fixes

Custom Games

  • Fixed a bug where non-host players couldn't pick up eggs in custom games.

  • Fixed a bug where leaving a custom game whilst in a party wouldn't correctly pull party members out when the host queued into matchmaking.

Matchmaking

  • Fixed a bug where players could leave during the match start countdown keeping lobbies stuck in a loop.

  • Fixed a bug where if a server was unavailable you'd be stuck in queue till you requeued.

Combat & Gameplay

  • Fixed a bug with egg pickups not working sometimes, along with the SFX sometimes playing too early.

  • Fixed a bug where you could pick up eggs whilst dazed.

  • Fixed queued inputs not working correctly, such as being unable to use Jump (Spacebar) from the ground whilst holding Primary Attack (LMB).

  • Fixed a bug with landing and takeoff calculations.

  • Fixed a bug where you could get stuck between land/jump animations when gliding close to terrain.

  • Fixed a bug where locking onto a player would persist through death, leaving them marked for the rest of the match.

  • Fixed a bug where any ability/attack that did damage within a window and not instantly now doesn't persist through death or being dazed.

  • Fixed a bug where using RMB attacks whilst grounded or against grounded targets wouldn't do any damage.

  • Fixed a bug when backfilling you'd spawn into the wrong teams location on your first spawn.

  • Fixed a bug where dash wouldn't work after using tazer.

Maps

  • Fixed crate collision on Highrise.

  • Fixed a collision bug when leaving the base on Colosseum.

  • Made several terrain fixes on Arctic.

  • Fixed being able to go underwater near the Blackwing nest on Arctic.

  • Fixed several tree and pole collisions on Vietnam.

  • Fixed an egg spawning underneath a rock inside the tent near the Red Team spawn on Vietnam.

  • Fixed some nests not sitting on terrain correctly and improved nest collision.

Visuals

  • Fixed birds not animating correctly on the post-game wire screen.

  • Fixed some emotes using the wrong character scale.

  • Fixed a boundary border material issue.

UI

  • Fixed the ability bar UI disappearing if you changed bird during the waiting-for-players phase.

  • Fixed some localization errors.

  • Fixed a bug where you could queue for Quick Play even when not on the latest version.

If anyone is experiencing crashes or any other issues, please reach out to support and we'll investigate. Thanks!

Source

Steam News / 31 July 2026

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