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Steam News11 October 20223y ago

Meet the Team

Hello everyone ! It's been a few days since we launched Bibots. But we never introduced the devs behind this game. Bibots is developed by 3 people. Younes: He is in charge of the graphic aspect of Bibots.

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Full Bibots update

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Repeated intro

Hello everyone ! It's been a few days since we launched Bibots. But we never introduced the devs behind this game. Bibots is developed by 3 people.

Younes

He is in charge of the graphic aspect of Bibots. From the concept to the animation of the characters and monsters, including the creation of the sceneries.

Philippe

With Benjamin he takes care of the game design and code. He also manages the Level Design and Technical Art with Younes.

Benjamin

In addition to the game design and code, he is in charge of the AI of the enemies and the bosses. He also produces the game's FX. Bibots is our first achievement and we are working hard to keep on improving your gaming experience. The Bibots team.

What changed

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  • Gameplay
addedHello everyone ! It's been a few days since we launched Bibots. But we never introduced the devs behind this game. Bibots is developed by 3 people. Younes: He is in charge of the graphic aspect of Bibots. From the concept to the animation of the characters and monsters, including the creation of the sceneries. Philippe: With Benjamin he takes care of the game design and code. He also manages the Level Design and Technical Art with Younes. Benjamin: In addition to the game design and code, he is in charge of the AI of the enemies and the bosses. He also produces the game's FX. Bibots is our first achievement and we are working hard to keep on improving your gaming experience. The Bibots team.

Bibots changes

addedHello everyone ! It's been a few days since we launched Bibots. But we never introduced the devs behind this game. Bibots is developed by 3 people. Younes: He is in charge of the graphic aspect of Bibots. From the concept to the animation of the characters and monsters, including the creation of the sceneries. Philippe: With Benjamin he takes care of the game design and code. He also manages the Level Design and Technical Art with Younes. Benjamin: In addition to the game design and code, he is in charge of the AI of the enemies and the bosses. He also produces the game's FX. Bibots is our first achievement and we are working hard to keep on improving your gaming experience. The Bibots team.

Source

Steam News / 11 October 2022

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