Full notes
Full Bibots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- UI and audio
- Gameplay
- Store
LIST OF CHANGES:
Level design:
Fixed the collisions of a treasure room in the first biome
Enemies:
Increased the health points of the Comets during the boss rush
Other:
The occurence of the "Harvest" effect has been slightly nerfed
Bugs:
Fixed a bug that could disable traps too soon in special rooms under certain conditions
Fixed a bug that could cause a bad display of the price on the keys at the merchant with the passive "Business is business"
Fixed a bug that caused the effect of the passive "Sales" to be repeated several times in the merchant - when coming into contact with the items.
Fixed a bug that could prevent an animation to be played on the tactical ability interface
Fixed a bug that could change the visual of a pick up after their spawn in some special rooms
Fixed a bug that could prevent the Compos'Up purchase screen from closing properly after a purchase
Fixed a bug that played the audio of the passive "Sales" at a too high volume
Fixed a bug that played the audio of the passive "Pyromaniac" at a too high volume
Increased the number of crebuk boxes in some speedrun rooms
Fixed a bug that could prevent progress in the tutorial after picking up the first chip
Fixed a bug that could prevent the progression in the tutorial if the player died several times and managed to generate too much psym too early
Fixed a bug realted to the "Decoy" tactical ability that could prevent bosses from targeting the player again
Source
Changelog.gg summarizes and formats this update. How we read updates.
