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Steam News8 January 20265mo ago

✨ The Skymap Update ✨

Greetings fellow Wizardfolk! Happy new year to all! In this Skymap Update (v0.07.00), hopefully the first of many this year, we're aiming to combat the most recurring piece of feedback that we get: replayability!

In this update5

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Full Bibidi Bibidi! update

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What changed

3 fixes7 additions2 changes0 removals
  • Gameplay
  • Events
addedGreetings fellow Wizardfolk!Happy new year to all! In this Skymap Update (v0.07.00) , hopefully the first of many this year, we're aiming to combat the most recurring piece of feedback that we get: replayability! For this we take a two-pronged approach.
addedGreetings fellow Wizardfolk!First, we've implemented a permanent progression system: the Skymap. In the Skymap you can find challenges and quests that unlock new content, like spell cards and Sigils. Once you've completed a quest, those cards will then potentially be available in the reward pool in future runs. As you complete quests, more and more quests are revealed in turn, so you always have a new goal to hunt down.
changedGreetings fellow Wizardfolk!Steam post imageThe other approach is challenge . The game was far too easy. We spent a significant amount of time on balancing it to increase the difficulty. It feels a lot more rewarding to actually do well and a lot more clutch if you're about to fail. That being said, we need your comments on it to actually be sure if this is the right direction to go in: so please let us know via our discord .
added🪄 New Features✨The Skymap: Prophecies written in the very stars themselves! Try to accomplish Quests to unlock new spell cards and sigils for future runs. There are about 15 Quests to unlock right now!
added🃏 Content🔓 New Encounters : New monsters that Lock your cards to throw a wrench in your plans. Multiple new encounters sprinkled throughout each area.
added🃏 Content👹 New Boss: Complete redesign of the boss in the 2nd area.

Bibidi Bibidi! changes

addedHappy new year to all! In this Skymap Update (v0.07.00) , hopefully the first of many this year, we're aiming to combat the most recurring piece of feedback that we get: replayability! For this we take a two-pronged approach.
addedFirst, we've implemented a permanent progression system: the Skymap. In the Skymap you can find challenges and quests that unlock new content, like spell cards and Sigils. Once you've completed a quest, those cards will then potentially be available in the reward pool in future runs. As you complete quests, more and more quests are revealed in turn, so you always have a new goal to hunt down.
changedSteam post imageThe other approach is challenge . The game was far too easy. We spent a significant amount of time on balancing it to increase the difficulty. It feels a lot more rewarding to actually do well and a lot more clutch if you're about to fail. That being said, we need your comments on it to actually be sure if this is the right direction to go in: so please let us know via our discord .
added✨The Skymap: Prophecies written in the very stars themselves! Try to accomplish Quests to unlock new spell cards and sigils for future runs. There are about 15 Quests to unlock right now!
added🔓 New Encounters : New monsters that Lock your cards to throw a wrench in your plans. Multiple new encounters sprinkled throughout each area.

Greetings fellow Wizardfolk!

Happy new year to all! In this Skymap Update (v0.07.00), hopefully the first of many this year, we're aiming to combat the most recurring piece of feedback that we get: replayability! For this we take a two-pronged approach.

First, we've implemented a permanent progression system: the Skymap. In the Skymap you can find challenges and quests that unlock new content, like spell cards and Sigils. Once you've completed a quest, those cards will then potentially be available in the reward pool in future runs. As you complete quests, more and more quests are revealed in turn, so you always have a new goal to hunt down.

Steam post imageThe other approach is challenge. The game was far too easy. We spent a significant amount of time on balancing it to increase the difficulty. It feels a lot more rewarding to actually do well and a lot more clutch if you're about to fail. That being said, we need your comments on it to actually be sure if this is the right direction to go in: so please let us know via our discord.

Check out the full list of changes below.

🪄 New Features

  • ✨The SkymapProphecies written in the very stars themselves! Try to accomplish Quests to unlock new spell cards and sigils for future runs. There are about 15 Quests to unlock right now!
  • 💾 Save system: Runs are now automatically saved, so you can quit and pick up where you left off

🃏 Content

  • 🔓 New EncountersNew monsters that Lock your cards to throw a wrench in your plans. Multiple new encounters sprinkled throughout each area.
  • 👹 New Boss: Complete redesign of the boss in the 2nd area.

  • ♣️ New Sigils15+ new Sigils, mostly unlocked via the Skymap.
  • Quests: 15+ quests for the Skymap.

🍹 Quality of Life

  • Improved feedback for several common happenings like when Handy triggers or when your card gets destroyed.

  • Allow the cancelling of a Sigil replacement. Oopsies can now be takesies-backsies!

  • Card frames are highlighted when hovering over part of the card that it will activate.

🌲 Evergreen improvements like rebalancing & bug fixes.

Once again, we're thankful for any feedback you can give. Send a message in our discord or using the in-game bug report feature to share anything you can think of. That's all for now, happy spell casting!

Whimsical regards,

-Daan & Jonas

Source

Steam News / 8 January 2026

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