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Full notes
Full Bibidi Bibidi! update
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What changed
- Balance
- Events
- Store
- Gameplay
- UI and audio
Bibidi Bibidi! changes
Greetings fellow Wizardfolk!
In this Eventful Update (v0.06.00), we're breathing some adventure into the dungeon. We've added events to the game. These are non-combat encounters you can run into while exploring the dungeon. They will seem familiar to veteran roguelike deckbuilder players, but even for them there will be some surprises.
In addition to that, we've addedsome highly requested features related to deck management. Check out the full list of changes below.
🪄 New Features
- 🚪 Events10+ new non-combat encounters you can run into. Explore different options for surprising outcomes!
🃏 Deck Thinning: Buy the Potion of Forgetting in the shop, or run into a secret event and sacrifice a card.
- 💫 Sigil ManagementThere is now a sigil limit to your spellbook. Make tactical choices to replace your old Sigils with new, better ones.
♣️ Reworked Deck Shuffling: The discard pile is only shuffled into the draw pile at the start of your turn, and only if there are less cards
👨🎨 Art Improvements
Many monster sprites have been updated into their beautiful final forms.
Door selection backgrounds for world 2 and 3.
New and improved ambient audio.
New art for certain cards effects.
🍹 Quality of Life
Peek into your deck & discard pile at any time.
Force & Swole tabs in your spellbook to see where your force comes from.
Tutorial for Mana Burn and Deck Shuffling.
Clearer descriptions for some effects.
🌲 Evergreen improvements like rebalancing & bug fixes.
Monster Sprites
From Jonas: This update I've started to update the sprites to their final art style. So far I've just done a few monsters. The game will slowly transform into something darker and grittier.
Reworked Deck Shuffling
From Daan: Aside from that, we've made a bit of a departure from roguelike deckbuilder conventions. We've decided to not immediately shuffle your discard pile into your draw pile whenever you draw cards while its empty. The reason behind this is simple. If you manage to build an infinite card draw engine (which is relatively easy and even more so with this update's deck thinning), the monster would essentially never get a turn.
We don't have an energy/mana system, so being able to keep drawing cards means you can keep casting spells. We like this approach, but the game becomes unenjoyably easy If you figure out that one trick. To combat this, we now only shuffle the discard pile back into your deck at the start of your turn, and only if there are less card in your deck than you're supposed to draw.
We see it as a bit of an experimental feature, and would love to know what you think about it!
Once again, we're thankful for any feedback you can give. Send a message in our discord or using the in-game bug report feature to share anything you can think of.
That's all for now, happy spell casting!
Whimsical regards,
-Daan & Jonas
Source
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