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Steam News30 July 202620d ago

Hotfix

Hotfix Update This hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2.

Full notes

Full Beyond Sandbox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition0 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Events
  • Store
fixedHotfix Update
fixedThis hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2 .
fixedVR Seated Mode and Hand Physics Fixed seated-player jitter on torque-driven physics vehicles. Fixed an issue where hands could shake while walking in certain levels. Added an optional vehicle-frame hand calculation path. Cleaned up and optimized seated-hand processing. Fixed incorrect hand transport when teleporting directly into a seat.
fixedSDK Validation and Authoring Workflow Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift. Added automatic validation fixes for preview images, meshes, actor bounds, visibility, CPU access, texture limits, and related asset settings. Improved Mod Manager upload and path handling. Mod Manager now displays complete validation errors. Added custom Reality class and function browsers. Added improved filters, categories, descriptions, colors, and class creation and opening actions. Fixed Blueprint compilation issues. Fixed temporary validation-world handling. Fixed hardware-tag preservation. Fixed several Reality compilation issues.
fixedTV, Virtual-Screen, and Streaming Systems Added and further improved the Reality TV device. Expanded channel and module APIs, remote-control functionality, replication, default setup, attenuation, and performance controls. Added URL streaming support. Added support for YouTube videos and YouTube Shorts. Added Android WebView support. Fixed multiple rendering, input, and XML-related issues. Refactored screen-device assets and clarified channel, controller, and component responsibilities. Fixed Reality virtual screens in standalone mode. Fixed default virtual-screen materials.
addedMedia Playback and Mod Files Added support for loose NonUFS files alongside packaged mod files. Added mod-relative file enumeration. Enabled ElectraPlayer streaming on Win64 and Android. Added Reality media source and media player APIs. Added media transport controls, playlists, and playback events. Added replicated media playback. Added media playback permissions and local-only operation.

Beyond Sandbox changes

fixedHotfix Update
fixedThis hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2 .
fixedVR Seated Mode and Hand Physics Fixed seated-player jitter on torque-driven physics vehicles. Fixed an issue where hands could shake while walking in certain levels. Added an optional vehicle-frame hand calculation path. Cleaned up and optimized seated-hand processing. Fixed incorrect hand transport when teleporting directly into a seat.
fixedSDK Validation and Authoring Workflow Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift. Added automatic validation fixes for preview images, meshes, actor bounds, visibility, CPU access, texture limits, and related asset settings. Improved Mod Manager upload and path handling. Mod Manager now displays complete validation errors. Added custom Reality class and function browsers. Added improved filters, categories, descriptions, colors, and class creation and opening actions. Fixed Blueprint compilation issues. Fixed temporary validation-world handling. Fixed hardware-tag preservation. Fixed several Reality compilation issues.
fixedTV, Virtual-Screen, and Streaming Systems Added and further improved the Reality TV device. Expanded channel and module APIs, remote-control functionality, replication, default setup, attenuation, and performance controls. Added URL streaming support. Added support for YouTube videos and YouTube Shorts. Added Android WebView support. Fixed multiple rendering, input, and XML-related issues. Refactored screen-device assets and clarified channel, controller, and component responsibilities. Fixed Reality virtual screens in standalone mode. Fixed default virtual-screen materials.

Hotfix Update

This hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2.

  1. VR Seated Mode and Hand Physics

    • Fixed seated-player jitter on torque-driven physics vehicles.

    • Fixed an issue where hands could shake while walking in certain levels.

    • Added an optional vehicle-frame hand calculation path.

    • Cleaned up and optimized seated-hand processing.

    • Fixed incorrect hand transport when teleporting directly into a seat.

  2. SDK Validation and Authoring Workflow

    • Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift.

    • Added automatic validation fixes for preview images, meshes, actor bounds, visibility, CPU access, texture limits, and related asset settings.

    • Improved Mod Manager upload and path handling.

    • Mod Manager now displays complete validation errors.

    • Added custom Reality class and function browsers.

    • Added improved filters, categories, descriptions, colors, and class creation and opening actions.

    • Fixed Blueprint compilation issues.

    • Fixed temporary validation-world handling.

    • Fixed hardware-tag preservation.

    • Fixed several Reality compilation issues.

  3. TV, Virtual-Screen, and Streaming Systems

    • Added and further improved the Reality TV device.

    • Expanded channel and module APIs, remote-control functionality, replication, default setup, attenuation, and performance controls.

    • Added URL streaming support.

    • Added support for YouTube videos and YouTube Shorts.

    • Added Android WebView support.

    • Fixed multiple rendering, input, and XML-related issues.

    • Refactored screen-device assets and clarified channel, controller, and component responsibilities.

    • Fixed Reality virtual screens in standalone mode.

    • Fixed default virtual-screen materials.

  4. Media Playback and Mod Files

    • Added support for loose NonUFS files alongside packaged mod files.

    • Added mod-relative file enumeration.

    • Enabled ElectraPlayer streaming on Win64 and Android.

    • Added Reality media source and media player APIs.

    • Added media transport controls, playlists, and playback events.

    • Added replicated media playback.

    • Added media playback permissions and local-only operation.

  5. Content, Gameplay, and Runtime Fixes

    • Added editable-object component configuration sharing.

    • Added explicit data-asset synchronization.

    • Fixed spawn scaling.

    • Fixed tag registration.

    • Fixed derived-asset cleanup.

    • Fixed skin loading.

    • Fixed preview-mesh CPU access.

    • Fixed asset bounds after applying skins.

    • Fixed team RepNotify behavior.

    • Corrected killer and victim controller routing.

    • Added an optional ImGui runtime diagnostics overlay.

    • Added runtime and standalone build guards.

    • Moved Reality settings into dedicated configuration files.

    • Corrected Sandbox and SDK references.

Source

Steam News / 30 July 2026

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