Full notes
Full Beyond Sandbox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- Server
- Fixes
- UI and audio
Beyond Sandbox changes
Our 6th patch is now live! 🎉
One of the biggest quality-of-life improvements in this update is that multiplayer should now feel a lot less laggy, thanks to several networking, synchronization, and performance improvements.
Added
Added SPAS-12 firearm.
Added persistent saving for selected skin, session configuration, and sandbox quick menu settings.
Fixes
Fixed an inverse kinematics issue where only a player’s shoulders would detach when shoving another player in multiplayer.
Fixed mods not unloading after leaving a session or returning to the lobby.
Fixed mods not downloading when using the Portal download button.
Fixed and improved mod list synchronization from sessions.
Fixed an issue where dismembering a player during respawn could cause unexpected behavior.
Fixed the LR-300 magazine well collision box being visible.
Fixed movement rubber-banding.
Fixed jitter on client height updates.
Fixed an issue in Deathmatch on Bypass Street where players would respawn at the location of their death.
Fixed an issue where entries could not be removed correctly from the Deathmatch weapon selection list.
Fixed the .357 round preview image appearing stretched.
Fixed stabbing sounds repeatedly playing when a player died.
Fixed the Aurora Prime and TestMap sky shader appearing pixelated on Vulkan due to missing half-float support.
Fixed impact sounds repeatedly playing during player-versus-player contact.
Fixed NPC soldiers holding weapons when spawned without AI.
Fixed a floor visual artifact in Beyond Starter.
Fixed a reload-related issue.
Fixed unintended actions on the tablet and disabled the ability for other players to use it.
Fixed UI sound parameters.
Fixed keyboard layer changes.
Fixed the sandbox firearm spawn limit.
Fixed the notification system.
Fixed and optimized several level-related issues.
Improvements
NPC soldiers spawned without AI will no longer hold a weapon.
The game now remembers the last skin selected in local saves.
Improved GPU utilization.
Improved thumbnails in the spawn list.
Modkit
Added support for Seated mode.
Added display name support for mods.
Added support for streaming lighting. Stream static lighting on Quest and dynamic lighting on PCVR while maintaining cross-platform compatibility.
Added support for several PCVR post-processing features, including Bloom and Lens Flare for PCVR.
Added SDK tablet and menu support for testing in the editor.
Added new capture tools for items in the SDK.
Fixed SDK versioning checks.
Our 7th patch is already underway, and we’ve been making tremendous progress on Chapter 1!
Chapters 2, 3, and 4 are already planned as well, so make sure to check the roadmap, it gets updated over time.
Chapter 2 will put a strong focus on melee/sword combat and interactions, while Chapter 3 will shift toward firearm combat.
There’s so much more coming. We’re just getting started!
Source
Changelog.gg summarizes and formats this update. How we read updates.
