What changed
1 fix2 additions0 changes0 removals
addedOur fourth patch is now available!
fixedChangelog: - Massive performance improvements (base CPU usage cut by around 50%) - Added the TMP9 SMG - Added Medieval Mace - Added Medieval Knife - Added Medieval Axe - Added Medieval Longsword - Added interactable objects that can be shot, bottles now break when fired at - Added NPC multi-dismemberment for explosions (multiple limbs can now be dismembered in a single blast) - Added a fail sound when attempting to open a door without enough money in Zombie game mode - Fixed an issue where releasing items would sometimes throw them with force - Fixed the menu colliding with the player - Fixed various crashes - Fixed the AK47 charging handle pull distance - Fixed an issue where purchases would sometimes fail in Zombie game mode - Fixed an unstab issue when not holding an item - Fixed an issue where non-host players would see a floating bone piece after jaw dismemberment - Fixed an issue where NPCs would sometimes stand up without a head - Fixed an issue where firearm charging handles would sometimes appear in the wrong position - Fixed an issue where firearms could sometimes not be reloaded in Zombie game mode - Fixed a bug when gripping a firearm held by another player after they died - Fixed an issue where Zombie rounds could sometimes break - Fixed Multi-Stab not working - Fixed Auto Spacewarp not working - Fixed the Deathmatch countdown starting at 0 - Fixed the Deathmatch game over screen not disappearing immediately after restart - Fixed a long delay before the Deathmatch game over screen would trigger - Fixed a rare issue that could make the player invisible - Fixed magazines sometimes clipping into the wrong position - Increased spam-kill protection from 2 seconds to 6 seconds - Various tablet UI improvements - Improved LOD distances for various items
addedIn parallel, we've been hard at work on what we're calling Chapters, larger updates featuring a dedicated level with new items, weapons, NPCs/Skins, and gameplay features, alongside a PCVR graphics overhaul.
Beyond Sandbox changes
addedOur fourth patch is now available!
fixedChangelog: - Massive performance improvements (base CPU usage cut by around 50%) - Added the TMP9 SMG - Added Medieval Mace - Added Medieval Knife - Added Medieval Axe - Added Medieval Longsword - Added interactable objects that can be shot, bottles now break when fired at - Added NPC multi-dismemberment for explosions (multiple limbs can now be dismembered in a single blast) - Added a fail sound when attempting to open a door without enough money in Zombie game mode - Fixed an issue where releasing items would sometimes throw them with force - Fixed the menu colliding with the player - Fixed various crashes - Fixed the AK47 charging handle pull distance - Fixed an issue where purchases would sometimes fail in Zombie game mode - Fixed an unstab issue when not holding an item - Fixed an issue where non-host players would see a floating bone piece after jaw dismemberment - Fixed an issue where NPCs would sometimes stand up without a head - Fixed an issue where firearm charging handles would sometimes appear in the wrong position - Fixed an issue where firearms could sometimes not be reloaded in Zombie game mode - Fixed a bug when gripping a firearm held by another player after they died - Fixed an issue where Zombie rounds could sometimes break - Fixed Multi-Stab not working - Fixed Auto Spacewarp not working - Fixed the Deathmatch countdown starting at 0 - Fixed the Deathmatch game over screen not disappearing immediately after restart - Fixed a long delay before the Deathmatch game over screen would trigger - Fixed a rare issue that could make the player invisible - Fixed magazines sometimes clipping into the wrong position - Increased spam-kill protection from 2 seconds to 6 seconds - Various tablet UI improvements - Improved LOD distances for various items
addedIn parallel, we've been hard at work on what we're calling Chapters, larger updates featuring a dedicated level with new items, weapons, NPCs/Skins, and gameplay features, alongside a PCVR graphics overhaul.
Our fourth patch is now available!
Changelog: - Massive performance improvements (base CPU usage cut by around 50%) - Added the TMP9 SMG - Added Medieval Mace - Added Medieval Knife - Added Medieval Axe - Added Medieval Longsword - Added interactable objects that can be shot, bottles now break when fired at - Added NPC multi-dismemberment for explosions (multiple limbs can now be dismembered in a single blast) - Added a fail sound when attempting to open a door without enough money in Zombie game mode - Fixed an issue where releasing items would sometimes throw them with force - Fixed the menu colliding with the player - Fixed various crashes - Fixed the AK47 charging handle pull distance - Fixed an issue where purchases would sometimes fail in Zombie game mode - Fixed an unstab issue when not holding an item - Fixed an issue where non-host players would see a floating bone piece after jaw dismemberment - Fixed an issue where NPCs would sometimes stand up without a head - Fixed an issue where firearm charging handles would sometimes appear in the wrong position - Fixed an issue where firearms could sometimes not be reloaded in Zombie game mode - Fixed a bug when gripping a firearm held by another player after they died - Fixed an issue where Zombie rounds could sometimes break - Fixed Multi-Stab not working - Fixed Auto Spacewarp not working - Fixed the Deathmatch countdown starting at 0 - Fixed the Deathmatch game over screen not disappearing immediately after restart - Fixed a long delay before the Deathmatch game over screen would trigger - Fixed a rare issue that could make the player invisible - Fixed magazines sometimes clipping into the wrong position - Increased spam-kill protection from 2 seconds to 6 seconds - Various tablet UI improvements - Improved LOD distances for various items
In parallel, we've been hard at work on what we're calling Chapters, larger updates featuring a dedicated level with new items, weapons, NPCs/Skins, and gameplay features, alongside a PCVR graphics overhaul.
We’re hoping to start showing you more by the end of this month!
All we can say for now is: you’re going to love these updates.