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- Better Than Dead
Better Than Dead is out now
The Idea I made this game alone around one idea: an FPS that feels different from the usual formula. I wanted to take the speed, violence and close-range fighting of 80s and 90s Hong Kong heroic bloodshed cinema and put…
Patch notes1 changePerformance - Better Than Dead
Better Than Dead enters Early Access on May 12
Hello everyone, Better Than Dead enters Early Access on May 12. It feels strange to write that. This game has been in my head, and then on my screen, for a long time. I have worked on it alone, trying to give shape to s…
Patch notes4 changesGameplayUI/audio - Better Than Dead
DEV LOG #6 | Current State of Development
Development Update Hi everyone, I wanted to share a short update on where Better Than Dead is right now, and how its core experience is taking shape. Playtesting Status The first rounds of playtesting have concluded. Ov…
Patch notes8 changesGameplay - Better Than Dead
DEV. LOG # 5 | The First Playtest
Dev Update October: The First Playtest The last couple of months have been all about development, fixing a ton of bugs, improving performance and optimization, enemy AI, and starting to add polish around the edges: intr…
Patch notes1 changePerformance - Better Than Dead
Devlog #4... MicroProse
Hello everyone, big update today. Better Than Dead now has a publisher... MicroProse. As a long-time PC player, that name takes me back to my first serious games... my first sleepless nights... and my first dogfights. W…
Announcement1 changeGameplay - Better Than Dead
DEV. LOG # 3 | Update 0.4 Alpha
Hi everyone! 🎉 I've made a significant change to the main character—upgrading to a full-body MetaHuman! I believe this greatly enhances the character's presence and overall immersion in the game. Previously, the charac…
Patch notes8 changesGameplay - Better Than Dead
DEV. LOG # 2 | Update 0.20 Pre-Alpha
Hello everyone, Excited to share some major updates I've made with "Better Than Dead"... I've been diving deep into a new AI, leveraging UE5's Environmental Query System (EQS) for enemies. This means our adversaries are…
Patch notes3 changesPerformanceGameplay - Better Than Dead
DEV. LOG # 1 | Update 0.18 Pre-Alpha
Welcome to the inaugural development update for Better Than Dead (BTD). Why no HUD? For realism. Every fight is raw without a HUD. It's tough, but that's the point. Why bodycam? It's my second game with a bodycam effect…
Announcement1 changeGameplay




