Better Than Dead
Steam News 16 March 20242y ago

DEV. LOG # 2 | Update 0.20 Pre-Alpha

Hello everyone, Excited to share some major updates I've made with "Better Than Dead"... I've been diving deep into a new AI, leveraging UE5's Environmental Query System (EQS) for enemies. This means our adversaries are…

Update log

Full Better Than Dead update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone,

Extracted changes

0 fixes4 additions1 change0 removals
  • Gameplay
  • Events
addedI've been diving deep into a new AI , leveraging UE5's Environmental Query System (EQS) for enemies. This means our adversaries are now more cunning, utilizing the environment for cover and executing smarter maneuvers, fundamentally elevating the tactical depth of combat.
addedIn addition to refining enemy AI, I've introduced a new animation and logic for when enemies reload their pistols. This detail adds another layer of realism and strategy, as you can now anticipate moments when enemies are vulnerable, providing tactical opportunities for attack. For those curious about the technical side or wanting to see these improvements in action, I'm including a demonstration video.
changedThe protagonist's pistol has undergone a ballistic overhaul . It's a complete rework to ensure shooting feels more realistic and satisfying. Movement and aiming have been refined to better capture our protagonist's narrative: a girl driven by vengeance, yet devoid of formal combat training. These adjustments bring her movements and aim closer to someone learning as they go, not a seasoned warrior. This change is subtle but crucial in making every encounter feel more genuine and connected to her story.
addedI'm also thrilled to introduce our advanced particle and destruction system , a significant enhancement that brings our environment and combat interactions to life. This new system, demonstrated in the video, allows for more dynamic destruction and particle effects.
addedA new level is in the works - the warehouse . It's designed to challenge your adaptability, with intricate layouts and environments that play into the hands of our smarter enemies.

Excited to share some major updates I've made with"Better Than Dead"...

I've been diving deep into a new AI, leveraging UE5's Environmental Query System (EQS) for enemies. This means our adversaries are now more cunning, utilizing the environment for cover and executing smarter maneuvers, fundamentally elevating the tactical depth of combat.

In addition to refining enemy AI, I've introduced a new animation and logic for when enemies reload their pistols. This detail adds another layer of realism and strategy, as you can now anticipate moments when enemies are vulnerable, providing tactical opportunities for attack. For those curious about the technical side or wanting to see these improvements in action, I'm including a demonstration video.

The protagonist's pistol has undergone a ballistic overhaul. It's a complete rework to ensure shooting feels more realistic and satisfying. Movement and aiming have been refined to better capture our protagonist's narrative: a girl driven by vengeance, yet devoid of formal combat training. These adjustments bring her movements and aim closer to someone learning as they go, not a seasoned warrior. This change is subtle but crucial in making every encounter feel more genuine and connected to her story.

I'm also thrilled to introduce our advanced particle and destruction system, a significant enhancement that brings our environment and combat interactions to life. This new system, demonstrated in the video, allows for more dynamic destruction and particle effects.

A new level is in the works - the warehouse. It's designed to challenge your adaptability, with intricate layouts and environments that play into the hands of our smarter enemies.

Thanks for following along. Please, spread the word about my project. Working solo without a publisher, I rely on player support!

Feedback, Advice, and Suggestions: are always welcome and greatly appreciated.

Let me know what you think, either here or on BTD Discord channel.

...And remember to Wishlist BTD Here on Steam!

-MonteGallo

Source

Steam News / 16 March 2024

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